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Скачать или смотреть Understanding Why Adding Methods to Object Prototype Can Cause Errors in JavaScript and TypeScript

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  • 2025-05-26
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Understanding Why Adding Methods to Object Prototype Can Cause Errors in JavaScript and TypeScript
When i try to add custom method to object prototype i get errorjavascripttypescriptecmascript 6
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Описание к видео Understanding Why Adding Methods to Object Prototype Can Cause Errors in JavaScript and TypeScript

Explore the pitfalls of adding custom methods to the `Object` prototype in JavaScript and TypeScript, and learn how to safely extend prototypes without causing runtime errors.
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This video is based on the question https://stackoverflow.com/q/67102764/ asked by the user 'sdsd' ( https://stackoverflow.com/u/14871676/ ) and on the answer https://stackoverflow.com/a/67102875/ provided by the user 'Alex D' ( https://stackoverflow.com/u/1852119/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Understanding Why Adding Methods to Object Prototype Can Cause Errors in JavaScript and TypeScript

When working with JavaScript and TypeScript, you might find yourself wanting to add a custom method to an object's prototype to improve code reusability and enhance functionality. However, this seemingly harmless action can lead to unexpected errors and behavior, as you've experienced when attempting to add a method to the Object prototype. In this guide, we'll delve into this issue, understand why it occurs, and explore safer alternatives for extending prototypes.

The Problem: Custom Method on Object Prototype

You attempted to add a custom method to the Object prototype with the following code:

[[See Video to Reveal this Text or Code Snippet]]

While this code might look straightforward, it resulted in an error:

[[See Video to Reveal this Text or Code Snippet]]

Interestingly, you reported being able to successfully extend the String prototype without any issues, leading to confusion about why this discrepancy exists.

Why Adding Methods to Prototypes Can Be Dangerous

Generally, modifying the prototypes of global constructors (like Object, Array, etc.) is considered a bad practice in JavaScript for several key reasons:

1. Polluting the Prototype Chain

When you add a method to the Object prototype, you risk polluting the object’s prototype chain. This means that any for...in loop or similar iteration will now include your custom method, alongside the object’s own properties.

For instance:

[[See Video to Reveal this Text or Code Snippet]]

This will only log a. But if we add a method to the Object prototype:

[[See Video to Reveal this Text or Code Snippet]]

The output will now be a followed by test, which can lead to unexpected behavior.

2. Conflicts with Other Code

The main issue arises when third-party libraries or frameworks rely on properties of objects but are unaware of the modifications you've made. In this case, the WebAnimationsStyleNormalizer is encountering the custom method you added, which causes runtime errors whenever it tries to access properties of that object.

This could potentially lead to warnings or errors that are difficult to trace back to your modifications.

Why This Works with Strings but Not Objects

You mentioned that extending the String prototype with the code below did not lead to any errors:

[[See Video to Reveal this Text or Code Snippet]]

This difference in behavior may be due to the context in which strings are used in your specific code setup. There might be specific methods or checks in libraries that interact with strings, but which might not apply or presume the existence of additional object methods.

Safer Alternatives for Extending Prototypes

Instead of directly modifying global prototypes, consider the following safer alternatives:

1. Use Composition

Rather than adding methods directly to prototypes, create utility functions or classes. This enables you to encapsulate functionality without altering the underlying prototype:

[[See Video to Reveal this Text or Code Snippet]]

2. Create a Subclass

If you want to extend the functionality of certain objects (like arrays or other types), consider creating a subclass that incorporates your additional methods without affecting the base prototype.

[[See Video to Reveal this Text or Code Snippet]]

3. Use Object.create with a Custom Prototype

You can create objects using Object.create and provide them with a custom prototype. This way, you can maintain control over methods without risking global namespace pollution.

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

In summary, while it may be tempting to modify global constructors

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