SCZ Neural Sim - Demiurge & Teumessian [76250]

Описание к видео SCZ Neural Sim - Demiurge & Teumessian [76250]

Bee My Honey - FFXIV

New boss time - and it's ... well after the nerfs it's really not so bad. I never got a chance to try the tanky invulny version but I heard it was a pain. M5 still eats it up even though it does take a fair while (30s kinda long for neural lol). Eatchel used for a second week in a row now - altho we're all just waiting for new fenny atm really.

Nascent Woden - Demiurge
P1 here is a big skill check - in order to make it work you need to trigger every Lyfe dodge atk EXACTLY after 10 bullets - if you leak even 1 bullet anywhere then you will have to reload and shoot more in order to get that last dodge atk off. It's actually not as difficult to do as I thought it would be, but it's still quite demanding. If you have to reload and shoot for the last dodge atk it loses you just over 1s of time on the run - so not the end of the world but certainly sub-optimal.

Transition is fairly straightforwards - prep all the buffs/debuffs then go ham when boss is targetable. Kaguya skill first (I could've done this slightly later for better uptime in P2), then Lyfe skill as soon as the boss drops down (need to get it on cd early enough for it to come back up before P2 invuln), then Kaguya support skill right before boss becomes targetable, chaining it straight into Lyfe dodge attack to start P2.

The first sequence in P2 is to try and get as much damage off as possible before the boss goes invuln - normal shoot-dodge sequence then one extra skill-dodge at the end. I don't have perfect dodges here, but if you can do it (same as in P1 - dodge exactly on 10 bullets every time) then the last dodge shot before invuln will deal a fair bit more damage. I don't think it's enough to save any time though (would have to cut out an entire dodge shot at the end for that), but if it could then this run could get even faster.

On BiliBili there's a 29.5s run (same strat), so faster is definitely possible - mostly just from being tighter on starting dps after each invuln. Plus maybe slightly better transition RNG where the boss wastes less time before doing the transition sequence (it can get locked into attack animations). I definitely do not have the time this week to really push scores though, too much FF14 to prep and ZZZ to catch up on...

Lyfe - Infinite Sight - M5T2 Nova
Acacia - Kaguya - M4T2 Amarna
Eatchel - The Cub - M3T2 Navigator

Teumessian
This is just a normal Cherno-Tess-MX5 run, nothing to see here.

Cherno - Enigma - M5T2 Dziady
Tess - The Magician - M5T2 Hjartagard
Mauxir - Shadow Ka - M5T2 Amarna

0:00 Demiurge - Loadout
0:08 Demiurge - Lyfe (29.9s)
0:52 Teumessian - Loadout
1:00 Teumessian - Cherno (7.6s)

Week of 2024-07-16

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