The Cunning Rogue vs the Dexterity Rogue - Dragon Age Origins

Описание к видео The Cunning Rogue vs the Dexterity Rogue - Dragon Age Origins

In Dragon Age Origins, rogues are extremely overpowered. You can stack cunning and dexterity, the result will be equally impressive - although it will be different. Min-maxing is fun!

In this video, I compare a rogue who super stacked cunning and a rogue who super stacked dexterity! Enjoy!

I put this here so that everyone who has similar questions can see it(this was a response to a comment, so I went ahead and did the calculations):

"I min/maxed these characters, which means that I spent nothing more than what I had to on other attributes. I used the fade wells to get str/wp/const and the additional dex and cun. They are both at level 25 so that is a total of 77 attribute points(with the 5 you get during character creation).

Rogues start with:
10 STR
14 DEX
12 WP
10 MAG
14 CUN
10 CONS

Here are the points you get in the fade:

Font of Strength (x4)
Essence of Dexterity (x4)
Essence of Willpower (x4)
Essence of Magic (x2)
Essence of Cunning (x5)
Essence of Constitution (x2)

So that makes it:
14 STR
18 DEX
16 WP
12 MAG
19 CUN
12 CONS

I placed zero points on str, cons, willpower and magic(I used the well and equipment to get what I needed). With the cunning rogue, I had to place enough dex to reach 35 for Evasion(I did not get dual weapon mastery to preserve that +1 attribute point - plus it does not really do much for a dual dagger rogue anyway). With the dex rogue I placed nothing on cunning. Everything was placed on dex(that is why I don't even have Master Stealth unlocked - I did not have 22 hard point in cunning, only 19(you start with 14 + 5 from the wells in the fade =19 Cunning).

Still, I had to use the Harvest Ring from the Stone Prisoner dlc and Andruil's Belt to boost up my strength enough to equip the armor and the gloves, then I switched the ring to the Lifegiver(this ring gives +10 constitution) - that is why you see that the str requirement does not meet my armor and gloves yet, I have them equipped(initially you start with 10 str - you get 4 from the fade, +2 Andruil, +2 Harvest Ring +2 Key to the city = 20 which is the amount needed for the armor and gloves). I also have the Key to the House(+2 attrib) and the Maneuvering Belt(+1 all attrib). I switched Andruil to the Manuvering Belt once the armor was equipped, because it gives +10 dodge %.

I have Duncan's Dagger(+4), Battledress of the Provocateur(+4), Silverhammer's Tackmasters(+2) and Rose's Thron(+2) on both characters, that gives +12 dexterity.

You have to tomes with 1-1 attribute point. One from Varathorn, one from the dwarf in Orzammar.

So for dex rogue(Dalish Elf starts with 14 dex): Initial 14 +5(character creation) + 72(levelling) +2(2 tomes) + 4(fade fonts) = 97 attribute points on Dex.

For cunning rogue(Human Noble starts with 15 dex and 15 cunning): Total attribute points from levelling: 77 - 16 goes to Dexterity to reach 35(19(with the +4 from fade)+16=35), we have 61 left.

Initial(Cunning) 15 + 5(fade fonts) + 2(tomes) + 61(levelling) = 83 attribute points on Cun.

Pretty simple, it's just a pain in the butt to do the fade at low level so you can get those attribute points fast."

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