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Скачать или смотреть Command & Conquer Tiberian Sun Firestorm Hard - GDI - 06: Escape From CABAL 1/1

  • iCABALi
  • 2011-01-26
  • 68030
Command & Conquer Tiberian Sun Firestorm Hard - GDI - 06: Escape From CABAL 1/1
iCABALiCommandConquerTiberianSunFirestormHardGDI06:EscapeFromCABAL1/1
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Описание к видео Command & Conquer Tiberian Sun Firestorm Hard - GDI - 06: Escape From CABAL 1/1

Part 1/1 of GDI 06: Escape From CABAL in my C&C Tiberian Sun: Firestorm - Hard walkthrough.

A hard beginning I must say. Rush to the south east and place your vehicles by the Barracks and infantry by the Vulcan Cannons. Add a couple of Disk Throwers and Light Infantry to this force to help deal with the Cyborgs and Tick Tanks.

Sell one Refinery for the money and build another by the Blue field. Get to work on about 5 RPGs next and a couple of Jumpjet Troopers to displace and ultimately, destroy Artillery. The enemy attacks seem to be based off your units/structures. They'll use Artillery against defense, Flame Tanks against Power/Con Yard (look how close mine came to death). Cyborg Reapers against infantry and Attack Cycles/Stealth Tanks against air and Tick Tanks against vehicles. I can't confirm this, but that seemed to be the general flow of their forces from the few times I've played it.

About the Nod base. Capture the Con Yard if you want, but nothing is really useful other than one strategy which I didn't use this time. You can build an EMP near the cliff, uncloak their base and either Bomb it with ORCA Bombers or dropship Destructors in.

I knew pretty much what I had to do though, so I just sat back in my own base.
8 Bombers against the Core, 6 against the Con Yard and War Factory, 2 against each Helipad and HoN. After this they'll sell up and send the bulk of their forces at you. In preperation for this, make sure you have your RPGs set up, a few Titans and maybe a couple of extra Bombers to deal with Artillery. Don't forget the Mobile Stealth Generators by your base, or the Harvesters which sometimes don't rush you.

There is a third strategy, it's basically my old Nod barrage scheme, but replace the Tick Tanks for Titans and Artillery for Juggernaughts. You'll also need a Sensor and to make it easier, take out the Con Yard and Helipads so you don't have to worry about this force being torn to shreds by Banshees.

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