Star Trek: New Civilisations 3.13 - Klingon Empire 10

Описание к видео Star Trek: New Civilisations 3.13 - Klingon Empire 10

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New Civilisations is a Star Trek mod for Stellaris that presents players with a large number of empires to choose from to lead to dominance in various Star Trek settings. Formerly known as "Strange New Worlds," the project name was changed to avoid confusion with the new TV series in development.

Ships:
Over 650 unique ship sizes and 1,600 ship sections across nearly 80 graphical cultures. Classic designs from Starfleet, the Klingons, Dominion and others sit alongside full shipsets for races such as the Zahl, Ba'ul, Husnock, Karemma, Nyberrite Alliance, Interstellar Concordium, Kreetassan, Nygean, Na'kuhl Protectorate, Vaadwaur Supremacy and many others.

Species:
Over 160 unique species with unique clothing options. From all the classic races such as the Romulans, Klingons, Cardassians and Borg, through to even the more obscure members of the Star Trek Galaxy, such as the Troyans, Paradans, Kzinti, Grazerites, Amaralans, Kessok and more.

Events:
Many hundreds of events, anomalies, dig sites and crisis chains. Including:
Borg Invasion crisis.
Dominion Invasion crisis.
Mirror Universe Invasion crisis.
Prime Universe infiltration crisis.
Unity Device crisis.
Fluidic Space crisis.
Rightful Heir, Gambit, Altamid, Romulan Drone Ship, Skorr and many other mid-game event chains.
Anomalies from every Trek series, such as Lower Deck's Sentient Cave, The Original Series' Space Seed, Next Generation's Power Play, Deep Space Nine's Meridian, and many, many more.

Mechanics and Features:
Institutions and Agencies allow players to set policies and interact with parts of their empire. Including:
Science Directorate - make choices about the kinds of technology that are made available for research.
Iconography and Design Bureau - set the uniforms your empire's leaders wear.
Naval Museum - retire and re-activate older ship designs.
Tal Shiar / Obsidian Order - dispatch spies to your enemies.
Federation Council - oversee the application of new members to the Federation, and promote peace in the quadrant.
Klingon Council - interact with the various Great Houses that make up the Klingon Empire.
Trill Symbiosis Commission - assign symbionts to aspiring candidates.
And many more!

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