In this video, Maxx discusses what an NPC (Non-Player Character) is and how different games approach it.
I was surprised recently to learn that there are larpers in the world that do not know the term "NPC", because their games do not have them.
NPC is an acronym for non-player character or non-playing character. An NPC's is the opposite of a PC or player character.
NPC's can also be referred to as Staff, Crew, Gametech and more. But basically they are all similar and often interchangeable.
Playing an NPC or being on staff is essentially a role you are playing to further and better the game and create an experience for the player characters (PCs), who are actually playing their characters in costume.
NPC's often wear just black t-shirts and black pants, or tabbards or low-level costuming. They also generally wield less immersive weapons and items. The reason for this is, the player characters build their costumes or kits using their own money and time. NPC costumes or kit are generally hand me downs, donations and weekend projects maintained by whoever owns or runs the larp. And since you're kitting out 20-60 people maybe, not everyone can have $300 armor and $100 weapons, it would simply cost too much.
Some NPC roles are simply combat "you're a troll, go get killed", but they can talking roles like visiting diplomats or re-occurring barkeeps. So, no matter how you want to play, there is something you can do as an NPC to make the world come to life.
In many U.S. style games, the role of most NPCs is to basically be the bad guys for the PC's to smash. So, NPC's are not meant to win, but to provide entertainment for the players.
NPC's are also generally responsible for setting up and tearing down the game, any set or prop construction and effects. So, NPCing is really a job you have to do. But the trade off is, you work your shift as an NPC, so others can enjoy the game and then later others will do the job, so you can enjoy the game.
As far as NPCing is concerned, so games require you to NPC a full event, but then you PC your next full event or two, and you rotate. Other games do shift work, where you PC for 8 hours or a day and then NPC for 4-8 hours or a day and switch. Some games offer an option to pay more and not NPC and many people go that route, because NPCing is not always glamorous and can be tedious. I however feel that NPCing allows you understand the game you play better, allows you to feel out different weapons and fighting styles and it gives you an opportunity to meet other players in a non-game atmosphere and build friendships with folks you may not have ever spoken to "in-game" because your characters are opposed or something.
I hope this video and explanation above gives you a better understanding of what NPCing is. Please feel free to comment below with anything you'd like to add.
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