#touhoulw #gameplay #strategy #lostword
Takes about 18 to 20 minutes for a full clear in farming mode. Card requirements are extremely high, but there's plenty of room for amendments and even shortening. S5 Rin and Mayumi are easily replaceable. The rest, not so much.
Episodes:
00:20 — Area 1
05:37 — Area 2
11:34 — Area 3
17:10 — Loadout demonstration
BGM:
• Youyou Kengeki Musou OST - Hakurei ~ ...
• 東方夢終劇 ~ Concealed the Conclusion: The...
• Border of Life (Final Boss: Final Spe... (made a mistake in the on-screen announcement)
• 12. Basshunter - I'm Your Bass Creator
• Youyou Kengeki Musou OST - Sakura Sak...
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Card loadouts
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A6 Koakuma: [SS Yin ATK+DEF x3], [Party Yin ATK up (SC2 in the video)], [best in slot]
A7 Ran: [SP 1.5+], [SS Yin ATK+AGI], [Party barrier +], [SS Yin ATK+AGI], [best in slot]
L1 Momoyo: [SS Yin ATK], [SP 1.5+], [Party Yin ATK up], [Party Crit ATK up], [best in slot]
S5 Rin: [Yin ATK+AGI x2], [Enemy Yin DEF down], [SS Yin ATK+AGI], [best in slot]
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F1 Koishi: [around 50% wood+energy], [SP], [SS Yang ATK+DEF], MLB Tengu Infirmary, MLB Little Sister and Sweets
L80 Youmu: [best in slot x3], [party SP], MLB Disillusion
L80 Yuyuko: [SP], [best in slot x3], MLB Boundary of Time
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L1 Keiki: [SS Yang ATK+DEFx2], Satellite TORIFUNE, [barrier], MLB Spring in the Underworld
C3 Sekibanki: [MLB Ordinary Magician], MLB Silver Gale, [+2 SP], [party barrier], MLB Fear the Tropical Nine
A7A Sakuya: [AoE Yang DEF down], [+3 Party Yang ATK up], [party barrier], [party barrier], MLB Disillusion
L1 Mayumi: [MLB Summer Monster], [SP], [SS Yang ATK+DEF x2], [best in slot]
As before, cards in brackets can potentially be replaced. "Best in slot" implies the best you have, ideally what has the highest damage multiplier for the turn according to Lossy's Journal.
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Strategy
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======= Area 1 (always aim for Reimu) =======
Turn 1 (time varies):
Koakuma: skill 1, 3 grazes, 0P SC4 (SC2 in the video)
Ran: skills 1+2, 3 grazes, 2P SC1
Momoyo: 3 grazes, 2P SC2
Expected outcome: all enemies fully broken.
Turn 2:
Koakuma: 0–1 grazes, 3P LW
Ran: SC3
Momoyo: 2P SC4 for a Crit ATK boost (not necessary)
Expected outcome: 1st gauge clear.
Turn 3 (time varies; activate the skills after powering everyone up):
Koakuma: skill 3, 3 grazes, 3P any shot
Ran: skill 3, 3 grazes, 2P SC3
Momoyo: 3 grazes, 3P SC4
Expected outcome: all enemies fully broken.
Turn 4:
Koakuma: 1 graze, 3P any shot
Ran: 3P LW
Momoyo: 0P shot or 1P SC1
Expected outcome: 2nd gauge clear.
Turn 5 (time varies):
Koakuma: skill 2, switch to Rin
Rin: skills 1+2 (activate after powering everyone up, not important), 3 grazes, 1P SC3
Ran: 3 grazes, 3P focus shot
Momoyo: skills 1+2, 3 grazes, 3P SC3
Expected outcome: enemy defences reduced.
Turn 6:
Rin: skill 3, 2 grazes, 3P LW
Ran: 5 grazes (sic!), 3P focus shot
Momoyo: skill 2, 5 grazes, 3P LW
Expected outcome: Area 1 clear.
======= Area 2 =======
Turn 1:
Koishi: skills 2+3, 2P SC2
Youmu: skills 2+3, 3 grazes, 2P SC4
Yuyuko: skill 1, 2P SC1
Expected outcome: enemies fully broken.
Turn 2:
Koishi: 2P SC1
Youmu: target a fairy, 2 grazes, 1P SC3
Yuyuko: 2P SC2
Expected outcome: enemy HP reduced.
Turn 3 (time varies):
Koishi: 1 graze, 3P SC4
Youmu: 1 graze, 3P SC2
Yuyuko: 1 graze, 3P SC3
Expected outcome: the fairies lose their 1st gauge.
Turn 4:
Koishi: 2 grazes, 3P SC3
Youmu: target the other fairy (if you have worse cards), 2 grazes, 2P SC1
Yuyuko: 2 grazes, 2P SC4
Expected outcome: 1st gauge clear.
Turn 5:
Koishi: skill 1, 3P LW
Youmu: 1 graze, 2P spread shot
Yuyuko: skill 3, 2 grazes, 3P focus shot
Expected outcome: Koishi Blanca solos the 2nd gauge.
Turn 6 (time could vary; everyone activates all available skills from left to right):
Koishi: 1 graze, 3P spread shot
Youmu: 7 grazes (sic!), 3P LW
Yuyuko: 3P LW
Expected outcome: Area 2 clear.
======= Area 3 =======
Turn 1:
Keiki: target a fairy, skill 1, 3 grazes, 0P SC3
Sekibanki: skills 1+2, 3 grazes, 2P SC4
Sakuya: skills 1+2, 3 grazes, 1P SC3
Expected outcome: attack damage buffed to the required level.
Turn 2 (avoid getting the cake shocked):
Keiki: 3 grazes, 0–1P SC4
Sekibanki: 2P SC3
Sakuya: 2P SC4
Expected outcome: enemies fully broken.
Turn 3:
Keiki: 3P LW
Sekibanki: 3P SC2
Sakuya: 0P SC2
Expected outcome: 1st gauge clear.
Turn 4:
Keiki: 3 grazes, 2P focus shot
Sekibanki: skill 2, 3 grazes, 3P SC1
Sakuya: skills 1+2, 3 grazes, 3P SC2
Expected outcome: enemies fully broken.
Turn 5 (another easy failure point with a worse setup):
Keiki: skill 3, switch to Mayumi
Mayumi: keep the target, 2P SC2
Sekibanki: skill 3, 3P LW
Sakuya: target the other fairy, 3P focus shot
Expected outcome: 2nd gauge clear.
Turn 6:
Mayumi: all skills, 3 grazes, 3P SC1
Sekibanki: skill 2, 3 grazes, 2P focus shot
Sakuya: target the hoekari again, skill 3, 3 grazes, 3P SC1
Expected outcome: enemy Yang DEF debuffed to maximum extent, team attack buffed.
Turn 7:
Mayumi: 1 graze, 3P LW
Sekibanki: 1 graze, 3P spread shot
Sakuya: 0–1 grazes, 3P LW
Expected outcome: challenge clear.
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