Ghosts'n Goblins 2015 Remake Longplay (C64) [50 FPS]

Описание к видео Ghosts'n Goblins 2015 Remake Longplay (C64) [50 FPS]

Follow me on Twitter @   / al82_retro  
Get Great Retro Scene News @ http://www.vintageisthenewold.com
Support me on Patreon @ https://www.patreon/Al82Retro
Developed and published by Nostalgia in 2015

Note: Re-uploaded to fix audio issues.

Follow me on Twitter:   / al82_retro  
Add me on Google+: http://bit.ly/1tPwL1u

Intro Screen: 0:00
Title Screen: 4:20
Main Game: 8:11

Even in this day and age it's amazing to find that there's still an active scene for the venerable Commodore 64. I stumbled across the fact that the guys over at Nostalgia had released a new revamp of Capcom's arcade classic, Ghosts'n Goblins, for the C64.

Anyone who played the original 1986 conversion by Elite will know that, although the game was pretty good, an awful lot had been cut out to get it to fit as a single-load tape game.

I was curious to find out what kind of job the guys had done in writing this new version and I am pleased to say that it's excellent! Just about everything from the arcade game is present in this new rework.

The new C64 version of G'nG features all of the original levels from the arcade and makes them full-length. Each level is divided into two sections, which I'm guessing was necessary to overcome technical limitations. Even so, there's absolutely no delay when changing scenes so there's nothing to interrupt the gameplay.

The game's artwork is a considerable improvement over the 1986 version and somehow manages to be closer to the arcade yet pays suitable homage to the 1986 Elite version. The main Arthur sprite is better defined and now sports eyes, beard and even retains the wobbling visor on his armour from the arcade version. And if you thought Arthur looked good in his armour, just wait till you see him in his underpants!

Of course, simply looking like the arcade version isn't worth much if the actual game doesn't play well. Fortunately, you have absolutely nothing to fear since the game plays like a dream and is easily one of the best conversions of the game for a home computer out there.

All of the weapons from the arcade are present, although only the torch seemed to drop whilst I was recording and that is simply a weapon you never want to have. I did get the dagger during a previous game, but I wasn't recording at that point and never saw it drop again.

Whilst the game is still incredibly tough, some things have been altered to make the whole experience less daunting. The soul-crushing punishment of being forced to play through the game for a second time has been removed, instead guaranteeing you the shield required to face the final boss during the first play-through.

On the audio front, Mark Cooksey's original music is retained, but a whole range of new compositions have been written and included. Not all of these are played in the same order as the arcade original, but it's by no means a bad thing.

I did notice a couple of annoying glitches whilst playing, such as getting hit by enemy projectiles when crouching and firing simultaneously. Despite them clearly flying over your head, you will get hit if you attack whilst the projectile is overhead; it's annoying, but you soon learn to wait for them to pass before attacking.

In some ways it's a real shame that we couldn't have had this version of the game released back when the C64 was in it's heyday (although I'm sure it would have had to be a ghastly multi-load for us tape-loaders...). Even so, I suppose good things come to those who wait and this an excellent update to the game that is very easy to recommend.

Download the game here: http://csdb.dk/release/download.php?i...

#retrogaming
#commodore64
#c64

Комментарии

Информация по комментариям в разработке