Recreating Nier Automata's Third Person Camera Behaviour in Unreal Engine: Part 2

Описание к видео Recreating Nier Automata's Third Person Camera Behaviour in Unreal Engine: Part 2

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00:00 Intro
00:17 Doing Research
01:28 Creating System Start Check
03:32 Creating the Target Offset Function
07:46 Calculating the Target Offset Lerp Value
10:45 Creating Calculate Target Offset Function
15:00 Checking for Collision next to the Player Character
19:20 Setting the Target Offset Values based on the Collision Results
26:00 Me being stupid, checking if code works that hasn't been written yet
27:47 Realizing my mistake and checking appropriately now
28:33 Writing the code for when no collision was detected
32:38 Testing

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