Super Street Fighter II [Genesis] - play as M.Bison

Описание к видео Super Street Fighter II [Genesis] - play as M.Bison

This is a playthrough in Expert mode using M.Bison (dictator) in the Genesis version of Super Street Fighter II. Read on below for more information...

M.Bison is the 4th and final boss of the game. He is a regular playable character.

===== ABOUT EXPERT MODE =====

This feature is exclusive to the Mega Drive version of SSF2. Expert mode is a setting you can set to in the Options screen that makes it so that you get to fight all 16 characters in the standard single-player game (you usually only fight 12 in Normal mode). Other unique features that this setting brings include:

---- You do not get to play any of the Bonus Stages during the run.

---- On the character select and VS screens, the background is coloured purple instead of blue. Also on the VS screen, the "VS" logo is coloured blue instead of orange.

---- If you beat the game well enough and you get the scrolling credits, the characters can use the other colour palettes.

---- If you beat the game well enough, you get an ending image of Deejay after the credits. You can see this near the end of the video starting around 29:32.

===== ABOUT M.BISON =====

Probably the most famous fighting game boss character, and the staple Street Fighter villain. He has one of the most unique and distinct fighting styles.

In comparison regarding his previous appearances in WW, CE and HF, he has gained a lot of new basics as well as a new Special Move, as well as having his own voice. He really developed as a more rounded-out and flexible character in SSF2.

I wonder who he is referring to when he mentions "the ancient one" in his ending?

===== ADDITIONAL INFORMATION / TRIVIA =====

---- This is the only version of a 16-bit SSF2 where his fist aura is not the usual colours. This is most likely because of the on-screen colour palette limitations of the Genesis / Mega Drive.

---- Being the final boss, he'll always appear as the 12th and last opponent when the player plays through the single-player mode.

---- Being a set boss character in single-player mode, you get to have a mirror match against him if you select him as your character to play as.

---- When the CPU is in control of him, he wears a cape which he removes at the start of the 1st Round before the fight starts.

---- In the Mega Drive version of the game, CPU Bison's cape is not of the usual dark blue colour.

---- When the CPU controls him, it can perform an outcome of the Head Stomp which a human player can NEVER do. And this is the outcome where if his Head Stomp is blocked, he will either jump back off or jump off forward behind (it depends where the opponent is). His Swan Dive Punch after landing the Head Stomp is also a bit different to the player version of the move as well.

---- The bosses are the only characters who do not have a unique "backwards" walking animation in the SF2 series.

---- SSF2 is the last game in the SF2 series where M.Bison has flashing animation in his punch aura graphics.

---- In the Mega Drive version of the game, in a match, the stage BGM will continue playing through onto the 2nd round just like the Arcade version. This doesn't happen in the SNES version.

---- In the Mega Drive version of the game, in gameplay there are some slightly misplaced character sprites in specific animations. Examples of this are Balrog's standing Jab and Sagat's crouching Jab and crouching Strong.

---- In this port, M.Bison seems to have some inaccurate "homing in" hit detection against some characters regarding his Head Stomp. An example of this is Fei-Long where he aims too low.

---- He is known as Vega in Japan.

===== ABOUT GENESIS SSF2 =====

This is a very good 16-bit version of the game. It came in a 40Mb cartridge, which meant that it actually has a few more features over the SNES SSF2 (which came in a 32Mb cartridge). Such features include Ryu having more frames of animation in the game's intro sequence, and the character endings having all their images. You also get the announcer saying "Round X, Fight!", something that was also missing in the SNES port.

Graphics-wise, whilst the image/sprite quality are proper 16-bit, the downside of the Mega Drive version has always been the lack of colours to them, making everything look "grainy" and "lower quality". This is due to the hardware limitation of a limited colour palette of 512, and only being able to generate 64 colours on screen at once. You really notice this when the game is compared side-by-side with the SNES version.

The music quality is where this version of the game deserves a special kicking though... because it's quite bad to the point where a lot of it sounds almost like "NES chiptune" level. With the game being on a 40Mb cartridge, perhaps it should have been better. The voices sound like a bunch of trapped mosquitoes in a jar, but that's to be expected given how the voices were in SCE. On the upside though, the punch hits, kick hits and blocking sound effects are based on and sound like the Arcade version's ones.

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