Rush'n Attack / Green Beret. NES [No Damage Walkthrough] - Famicom | Nintendo | Family Computer Game

Описание к видео Rush'n Attack / Green Beret. NES [No Damage Walkthrough] - Famicom | Nintendo | Family Computer Game

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Rush'n Attack is a hack and slash/run and gun video game developed and released by Konami in North American arcades in 1985, and converted to the Nintendo Entertainment System and MS-DOS PCs. Its name is a play on the phrase "Russian attack" due to its Cold War setting. It was released in some countries as Green Beret[a] and ported to home systems, becoming a critical and commercial success for arcades and home computers.

Gameplay:
The players assume the roles of the United States special operations Green Berets (named Steve and Ben on the Japanese Famicom ad poster) who are infiltrating an enemy military base to save POWs from execution by firing squad. There are four stages, each ending with a special group of ambushers:

Marshalling Area, ends with a truckload of jump-kicking enemies
Harbor, ends with a pack of German Shepherds
Air Base, ends with three autogyros
Siberian Camp, ends with a flame thrower operator
The Soviet Armed Forces that attack throughout every stage are Soldiers, Gunners, Supply Runners, Combat Specialists, Jetpack Soldiers, German Shepherds, Parachute Gunners, Gyrocopters, and Flame Throwers.

The omnipresent combat knife can be supplemented with captured arms. By eliminating certain Russian militants, the players can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. When the mission is accomplished, the four rescued POWs salute and the player repeats the game from the first stage on the next difficulty level. An invisible time limit kills the player.

Extra lives are given at 30,000 and 70,000, and per 70,000 up to 980,000, and survival of the fittest mode thereafter.

Ports:
In 1986 Ocean Software released home versions as Green Beret on their Imagine label for the ZX Spectrum, Commodore Plus/4, Commodore 64, Amstrad CPC, Atari 8-bit family, MSX, and BBC Micro.

The Commodore 64 port was programmed by David Collier, with graphics by Steve Wahid and music by Martin Galway. The Spectrum version was programmed by Jonathan Smith.

It was released in North America in December 1986 and an unrelated IBM PC version was released by Konami for the North American market with the Rush'n Attack name in 1989.

Famicom Disk System and NES:
A Family Computer Disk System version of Green Beret was released in Japan on April 10, 1987, along with a corresponding version for the Nintendo Entertainment System (as Rush'n Attack) released that month in North America, and on June 8, 1989 in Europe.

The objective in the NES version was changed from rescuing prisoners to destroying a secret weapon being developed in the enemy's headquarters. A two-player simultaneous cooperative mode was introduced. The gameplay mechanics are essentially identical to the arcade version; however, the Flamethrower is removed (only the Rocket Launcher and Grenades remain) and two new power-up items are introduced: a Star mark which grants invincibility and a pistol with unlimited ammo, both which are only usable for a limited period. The NES version features two additional stages that are not in the arcade game: an airport set between the Missile Base and the Harbor, where the player faces a group of rocket soldiers at the end; and a new final stage set inside the enemy's base that ends with the player using rocket launchers dropped by enemy soldiers to disarm a nuclear missile. The flamethrower corps at the end of the Warehouse stage was replaced by a paratrooper unit. The Famicom version has a few cosmetic differences with higher difficulty compared to its NES counterpart, along with underground areas in three of the levels, which are accessed via destroying specific mines that reveal ladders to the floors below.

Game Boy Advance:
A conversion of the arcade version of Rush'n Attack is included in the 2002 compilation Konami Collector's Series: Arcade Advanced for the Game Boy Advance. The game features the same four stages as in the arcade version, and two extra stages unlocked via the Konami Code. A two-player versus mode has been added, which utilizes the Game Link Cable. The A button jumps instead of the D-pad.

Nintendo DS:
Unlike the GBA version, the DS version is a direct port of the original arcade game, but includes various bonus features such as scans of the instruction cards and leaflet, as well as tips.

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