Post Process Cartoon Outlines - Shader Graph Basics - Episode 57

Описание к видео Post Process Cartoon Outlines - Shader Graph Basics - Episode 57

In this post-processing shader video for Unreal and Unity, I show how to create an ink outline effect as used in cel shaded games such as Borderlands. We find the edges in the scene by detecting discontinuities in both scene depth and normals. After filtering this data, we use the resulting edge mask to apply outlines around objects.

Here's last week's video on bloom:
   • Bloom & Glow Post Process Effect - Sh...  

Here's the playlist of all of the post-process videos:
   • Post-Process Effects for Unreal And U...  

Here's the playlist of all the videos:
   • Shader Graph Basics  

Shader Book Recommendations
https://www.bencloward.com/resources_...

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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...

Background Music
Speo - The Little Things
   • The Little Things  

#UnrealEngine #shadergraph #Unity

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