SOUTH PARK: SNOW DAY Full Gameplay Walkthrough / No Commentary【FULL GAME】4K Ultra HD

Описание к видео SOUTH PARK: SNOW DAY Full Gameplay Walkthrough / No Commentary【FULL GAME】4K Ultra HD

SPECIAL THANKS THQ NORDIC FOR PROVIDING US A FREE AND EARLY COPY OF SOUTH PARK SNOW DAY!

SOUTH PARK: SNOW DAY Full Gameplay Walkthrough / No Commentary【FULL GAME】4K Ultra HD includes the full story, ending and final boss of the game. The game was played, recorded and edited by Gamer’s Little Playground team. We recorded the game in 4K 60FPS on Steam PC. In short, the video includes the full game, ending and all story related scenes. The video includes the ending, full story, all cutscenes, final boss, all bosses, no commentary, all missions and all cinematics.

🌟 DESCRIPTION🌟

00:00 – Channel Intro
00:12 – South Park Snow Day Intro Cinematic
04:10 – Characer Creation
06:16 – Welcome To South Park Elementary
19:32 - Chapter 1 Stark’s Pond
41:47 – Rescuing Randy
47:13 – Kyle Boss Fight
54:19 – Cartman Victory Speech To Kyle
57:58 - Chapter 2 Near Main Street
1:10:26 – Cartman Mad At Stan’s Super Axe
01:32:32 - Princess Kenny Boss Fight
01:43:01 - Chapter 3 The Tests Of Strength
02:22:20 – Stan Boss Fight
02:33:35 – Chapter 4 South Park Backyards
03:21:38 – Liane And Her Minions
03:35:16 – Cartman Boss Fight
03:41:47 - Chapter 5 Hell’s Pass
04:00:26 – Final Boss
04:06:08 - Ending

The game centers around the four main characters—Eric Cartman, Stan Marsh, Kyle Broflovski and Kenny McCormick—participating in snow-based fights and activities, with players assuming the role of a player-created character named The New Kid (as with the previous games Stick of Truth and Fractured but Whole).

In an interview with South Park co-creator and project head Matt Stone, IGN likened the gameplay to that of a "roguelike". Stone remarked on the deviations from the series' previous RPG iterations, stating, "We always thought we wanted to do that thing where we do a thing in a show and then like, it's in the game two weeks later, or three weeks, or whatever it is." He also remarked the change from 2-D to 3-D allowed the development team more flexibility in how they built the game world, saying that creating a game on a 2-D plane is "really, really hard when you think about what you have to work with.


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