Destiny Taken King King's Fall Raid how to beat Oryx and Daughters of Oryx. I show you the strategies used to beat Oryx and the Daughters of Oryx.
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Daughters of Oryx
This final room contains the two Deathsingers, protected by force fields on elevated platforms. Elsewhere in the room are four power plates on pedestals, which may be activated by players to cause semi-transparent platforms to appear in the air. Hovering high above one of the platforms is a spark of light. Stepping onto any of these platforms will cause enemies to spawn and one of the deathsingers to begin casting a spell, which will wipe the team after one minute.
One player at random will be "torn between dimensions," distorting their vision and making them appear translucent to the other players. This player is the only one who can traverse the floating platforms summoned by the power plates. In order to create a path to the spark, the platforms must be activated in a counter-clockwise sequence, starting from the one immediately after the spark and proceeding around the room to the one immediately preceding it. The torn player must reach the spark, leap onto the platform containing the deathsinger which is not casting the spell, and use the spark to steal the deathsinger's protective aura. This will leave the deathsinger unprotected, allowing the team to damage it, and will protect any Guardians standing near the stealer from the wipe spell. The Deathsingers must be killed on consecutive cycles.
Oryx, the Taken King
After the players kill the enemies that spawned near the front of the arena, Oryx will move to near one of the platforms and punch it. This will create a mote of light on that platform, and four special enemies called Light-Eater Ogres will emerge from the ground, one near each platform.
At the same time, four other players must summon the platforms the torn player needs. Just as before, the platforms must be triggered in a counter-clockwise sequence starting from the platform on which the mote appeared. However, the four activators must also kill the ogre near their platform, and make sure to do so well away from the path that runs down the center of the area. This is because each ogre will drop a sphere of Corrupted Light when killed, and players must avoid going near it until the proper time.
When the torn player reaches the overhead spark and claims it, a Tombship will fly through the arena and deliver a special Knight named Vessel of Oryx, which will run up the central path. The torn player must jump down to intercept it, and then hold Square or X, depending on console, to discharge the spark and steal the knight's aura.
Stealing the Knight's aura makes the knight vulnerable to all players, and also offers protection from damage to all players standing near the player who stole the aura. At this point, every player must converge on the Vessel of Oryx and kill it as quickly as possible.
Once the Vessel of Oryx is killed, Oryx prepares to use his ultimate attack by opening his chest, emitting a shining white light. Every player must unload as much firepower as possible into Oryx's chest, aiming for the dead center of the glowing area to be sure to hit the vulnerable spot. With sufficient damage, Oryx will stagger.
Now, the Corrupted Light spheres dropped by the Ogres may be used. Four players must each run to one sphere and stand near it for about five seconds, until a message acknowledging this appears, and then run back into the aura carried by the torn player to be protected from the Corrupted Light detonation. During this time, at least one other player needs to continue to damage Oryx. As long as Oryx is taking sustained damage while the Corrupted Lights are detonated, the detonation will do a significant amount of damage to Oryx. Any remaining normal enemies in the arena will be killed and Oryx will shudder and fall off the side of the area.
When Oryx is below 50% health, he will no longer do the barrage attack after the Corrupted Lights are detonated and will instead create a bubble of darkness at one end of the arena, and one by one every member of the fireteam will be teleported into it. Within the bubble is a small arena with a foggy perimeter and a Shade of Oryx. Guardian health does not recharge while inside the bubble. Guardians not yet teleported into the bubble may assist those that are by killing the other enemies in the arena, who will try to enter the bubble and interfere with the fight. If the echo is defeated within one minute, the arena will dissolve and return the players to the main encounter.
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