The Legend of Zelda: Collector's Edition (2003)
Release Dates and Regional Names:
North America: November 4, 2003 - The Legend of Zelda: Collector's Edition
Europe: November 7, 2003 - The Legend of Zelda: Collector's Edition
Australia: November 7, 2003 - The Legend of Zelda: Collector's Edition
Japan: November 28, 2003 - The Legend of Zelda: Collector's Edition
Manufacturer: Nintendo
Publisher: Nintendo
Developer: Nintendo EAD
Type: Compilation (Action-Adventure)
Media: GameCube Optical Disc (~1.5 GB)
Controller: GameCube Controller
Gameplay and Plot:
The Legend of Zelda: Collector's Edition, released November 4, 2003, in North America for GameCube, is a compilation of four classic Zelda games: The Legend of Zelda (NES), Zelda II: The Adventure of Link (NES), Ocarina of Time (N64), and Majora's Mask (N64). NES games feature revised text fixing original mistranslations. Additional content includes a 20-minute playable demo of The Wind Waker, a 2-minute retrospective video on the Zelda series, and a Wind Waker promotional video. No overarching plot; players select games from a menu. Gameplay varies by title: top-down action in NES games, 3D exploration and puzzles in N64 titles. Single-player only; supports progressive scan. Saves via memory card for each game.
Key Features:
Modes: Classic Games, Wind Waker Demo, Videos
Mechanics: Action-adventure, puzzles, combat (varies by game)
Games: The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask
Extras: Wind Waker Demo, Retrospective Video
Unique: Emulated N64 games, revised NES text
Controls: Analog stick (move), buttons (actions, camera)
Game Length:
Varies by game: Ocarina of Time 20-30 hours, Majora's Mask 15-25 hours
Completionist: 50-100+ hours (all games)
Sales Numbers:
Over 1 million units distributed globally.
Technical Specifications:
Media: GameCube Optical Disc (~1.5 GB)
Resolution: 480p (progressive scan)
Save System: Memory card (3 blocks per game)
Audio: Stereo
System: GameCube
Back of the Box Description (North America):
Journey through Zelda history on GameCube! Play The Legend of Zelda, Zelda II, Ocarina of Time, and Majora's Mask. Plus Wind Waker demo and videos. The complete legend awaits!
Additional Details:
Mechanics: Emulation, menu selection
Multiplayer: None (single-player)
Difficulty: Varies by game
Development: ~1 year, Nintendo EAD
Localization: English
ESRB Rating: E (Everyone)
Technical Notes:
Load Times: Minimal (disc-based)
Issues: PAL60 mode in Europe
Features: Revised NES text, progressive scan
Requirements: GameCube console, memory card
Historical Context:
Announced in 2003, The Legend of Zelda: Collector's Edition was a promotional disc bundled with GameCube consoles or available via registration/subscriptions. Priced at $99 bundle, it celebrated the series' legacy ahead of Wind Waker. Praised for accessibility and extras, it was criticized for no new content. A commercial success through bundles, it preserved classics for GameCube owners. By 2025, it's a key Zelda compilation.
Did You Know?
Includes fixed mistranslations in NES games.
Wind Waker demo is 20 minutes playable.
Retrospective video features series clips.
Emulates N64 games with GameCube buttons.
Available via Nintendo Power subscription.
Viewtiful Joe (2003)
Release Dates and Regional Names:
North America: October 7, 2003 - Viewtiful Joe
Europe: October 24, 2003 - Viewtiful Joe
Australia: October 24, 2003 - Viewtiful Joe
Japan: June 26, 2003 - Viewtiful Joe
Manufacturer: Nintendo (GameCube), Sony (PlayStation 2)
Publisher: Capcom
Developer: Clover Studio
Type: Action (Beat 'em Up/Platformer)
Media: GameCube Optical Disc (~1.5 GB), DVD-ROM (PS2, ~4 GB)
Controller: GameCube Controller, DualShock 2 (PS2)
Gameplay and Plot:
Viewtiful Joe, released October 7, 2003, in North America, is a 2D side-scrolling beat 'em up platformer. Players control Joe, a movie fan pulled into Movieland by villain Jado, who kidnaps his girlfriend Silvia. Joe gains VFX Powers from Captain Blue, transforming into Viewtiful Joe to rescue Silvia across seven acts (e.g., Movieland, Aligator Springs). Gameplay features cel-shaded visuals, combo-based combat, and VFX abilities: Slow (slow-motion), Mach Speed (fast dash), Zoom In (close-up attacks). Difficulty modes: Kids (easy), Adult (normal), VJ-Force (hard). No multiplayer; single-player only. PS2 port adds Sweet Mode (easier). Saves via memory card.
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