Using IMPROVED Animation Events in Unity

Описание к видео Using IMPROVED Animation Events in Unity

Unity Animation Events are useful but can be cumbersome to manage manually. In this video, we’ll show you how to enhance Unity's Animation Event system for better control and flexibility. You’ll learn how to use StateMachineBehaviour to trigger UnityEvents directly from animations, and how to preview animations in real-time within the Unity Editor. We'll also cover automating T-Pose resets for easier rigging and debugging. This tutorial will help you simplify event management, improve efficiency, and streamline your workflow for more complex animation scenarios.

NOTE: Check the repository for AnimationEvents from BlendTrees added after the video.

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 StateMachineBehaviour
2:29 Animation Event Receiver
5:00 Custom Editor
11:00 Enforcing T Pose
13:26 Toggle Animation Preview

Source code: https://github.com/adammyhre/Improved...

More Useful Code:
https://github.com/adammyhre?tab=repo...
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/475...

Assets Shown In This Video (Affiliate Links)
Robot Kyle: https://assetstore.unity.com/packages...
Time Scale Toolbar FREE: https://assetstore.unity.com/packages...
Bones Assistant: https://assetstore.unity.com/packages...
Hot Reload: https://assetstore.unity.com/packages...
Hierarchy Icons: https://assetstore.unity.com/packages...
Better Transform: https://assetstore.unity.com/packages...
Better Mesh Filter: https://assetstore.unity.com/packages...
Editor Console Pro: https://assetstore.unity.com/packages...
Any Object Finder: https://assetstore.unity.com/packages...

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