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Скачать или смотреть How to Quickly Disable All Debug.Logs in Unity

  • Max O'Didily
  • 2024-08-29
  • 748
How to Quickly Disable All Debug.Logs in Unity
How to Quickly Disable All debug.logs in Unityunity disable debug logdisable debug.log unityunity disable debug.logDisable Logging in Release Build in UnityIs it possible to disable all Debug.logs in buildsHow do I remove Debug logsremove debug logsHow do I turn off logging in UnityHow to disable all Debug.Loghow do i fully disable all debug messagesHow disable log consoleHow disable log console in releaseHow to disable all logging on release buildunity
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How to Quickly Disable All debug.logs in Unity

Greetings, in this Unity tutorial we shall be looking at how to disable all debug log messages in Unity. This is great for when you have many debug log lines in your code but don't want to remove them all or temporarily disable them.

Now the best way to solve this problem of wanting to quickly remove all debug log messages is prevention, either delete the debug logs as you go or create a custom class and have conditional statments to make disabling the debug log messages quick and easy.

But you aren't here for that, you want a quick and easy fix to a problem. Good news is I have a few lines of code you need just need to add to your Unity game to disable all debug log messages.

Here is a pastebin link to the code needed to disable all debug log messages in your Unity game: https://pastebin.com/TWSrTai4

This code is designed to automatically control whether or not logging messages appear in your Unity game. When you're working on a game, you often use logs (messages) to track what's happening, which is helpful for debugging. However, once your game is finished and ready for players, these logs can slow down the game and reveal unnecessary details.

Here’s how it works:

Automatic Setup After Loading: As soon as a scene in your game loads, this code runs automatically. You don’t have to manually trigger it; it just happens.

Logs During Development: If you're still working on the game in the Unity Editor or if you're testing the game in a special development mode, logging is kept on. This is important because you want to see what’s going on behind the scenes to catch any errors or issues.

Disabling Logs for Players: When your game is in its final form, ready for players, the logging is turned off. This keeps the game running faster and hides any internal workings from the players.

In simple terms, this setup ensures that logs are only visible during development and testing phases, but they are hidden in the final game to optimize performance and protect sensitive details. This is an example of using preprocessor directives to manage how the game behaves in different environments, making your development process more efficient and your final product smoother for players.

That is all you need to do to disable all logging on release build for your Unity game.

Thanks for watching this Unity tutorial on how to disable logging in release build in Unity.

If you found this Unity tutorial on how to disable debug.logs quickly then be sure to subscribe for more Unity tutorials.

How to Quickly Disable All debug.logs in Unity

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