Spyro 2: Ripto's Rage!: Part 8: Diving into Aquaria Towers

Описание к видео Spyro 2: Ripto's Rage!: Part 8: Diving into Aquaria Towers

Aquaria Towers is the last normal level of Summer Forest, as in it's the last level of that Homeworld to contain a Talisman. You'll need to pay Moneybags 400 Gems to lower the wall to its portal, but at first, he kinda tricks Spyro into thinking that it's the portal to Dragon Shores he so desperately craves.
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The Intro cutscene to Aquaria Towers has a poor cute seahorse being taunted by one of those Sunny Beach divers with water that we needs badly.

The Talisman task of this level is to fend through the evil divers, and restore all of the world's water back into it so that all of its seahorse people can swim freely in it. Then they'll give you their Enchanted Shell.

Each switch you hit releases gallons upon gallons of water into the city. You will use this water to swim further through the area until you hit the 3rd and last one, which completely floods the world back to the way it was.

Before the area with the 3rd switch, you'll have to pay
Moneybags 100 Gems to use his submarine to bypass the metal sharks that are also residential to the level. You can kill these monsters later with the underwater Superflame. Don't get close to them, or they will eat you and instantly kill you.
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This level has 3 of what I will now call "Orbjectives". There are all started in the wide-open area far above the one you started in:

1). King Flippy's 6 children have been captured an stored into 6 different towers. Spyro needs to swim up each of them to reach each seahorse waiting at the top in numerical order. Each of these towers have different obstacles and how they move, such as giant enemy crabs and electric fences. Once you nab each seahorse, those fences will be gone.

2). Hunter is here looking for Orbs, and he just got a pet manta that he's trying to tame. He wants Spyro to ride on that manta ray to swim through a course guided by bubble rings. If you can get through all of them, Hunter will give you can Orb.

3). Hunter tasks you with a harder, longer course after finally getting the manta ray tames. Get through this and you get another Orb.

There's a Skill Point in this level that you can get if you use the Superflame to destroy all of the seaweed you can find.

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This level's Outro cutscene has a seahorse minding his own business until he's scared off by a metal shark. But it turns out to a prank with a huge mask from another seahorse.

The prankster seahorse then gets stalks by a metal shark of his own. He laughs it off until it turns out to be a REAL one, then he swims for his life.
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See me complete all of Aquaria Towers in Reignited Trilogy, here!:
   • Spyro 2: Ripto's Rage (Reignited Tril...  

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