Kingdom Hearts II: FFVII Mod - Summary of New Mechanics (Taunts)

Описание к видео Kingdom Hearts II: FFVII Mod - Summary of New Mechanics (Taunts)

Taunt Reward Code List: https://pastebin.com/Ef5Q9U68

Discord:   / discord  

Patreon for early access:   / xaddgx  

List of all contributors and their media: https://pastebin.com/CQ3268Um

Merchandise if you want to support my family and get something out of it: https://www.zazzle.com/store/a_stroll...

Follow me here for the occasional short clips: https://x.com/xaddgx

********MUSIC********
1. Devil May Cry 3 - Nevan Battle
2. Death Note - Domine Kira

*********PLAYLISTS*********
KH2FMFFVII Moveset Guides:    • FFVII Mod Moveset Guides  
Project Aqua:    • Project Aqua  
Vanitas:    • Vanitas  
KH2FM Modding Tutorials:    • Tutorials  

********DESCRIPTION********
Here is a showcase and summary of the taunt system introduced in my Kingdom Hearts II: FFVII Mod. Sora's taunting not only allows you to have a grand time hurting the ego of your enemies, but it even acts as a way to farm Munny in Kingdom Hearts II. There are additional mechanics for them tied to the Drive Forms as well, to set it apart and make it feel fitting to each.

If you like Kingdom Hearts II Final Mix, this mod has been engineered in a way that only adds on to the way Sora plays, without sacrificing a single thing that made KH2FM the game you loved. No insane effects, no removed attacks, portability, and only things meant to feel more natural are tacked on top of the game's existing systems. This is strictly a better way to play as Sora. Hopefully this gameplay illustrates those intentions clearly.

#Mods #KingdomHearts​ #jrpg​ #KH2FM #mod #KH2 #gaming #Sora #Donald #Goofy #KingdomHearts2 #ffvii #projectaqua #aqua

Комментарии

Информация по комментариям в разработке