Welcome to my walkthrough series of Diddy Kong Racing! In this playthrough, I will cover the gameplay of all the worlds in Diddy Kong Racing (including Adventure 2): Dino Domain, Snowflake Mountain, Sherbet Island, Dragon Forest, Future Fun Land and the Final Boss: Wizpig. I really hope you enjoy this Diddy Kong Racing no commentary series.
📝 Diddy Kong Racing is a kart racing game for the Nintendo 64; released in 1997 it became the fastest selling video game of all time, selling 800,000 copies in two weeks. The game is Rareware's take on the ever popular kart racing genre, popularised by Super Mario Kart on the SNES, and includes a number of Rare's signature characters. What sets it apart from the traditional kart racer is its adventure mode, where players drive, hover or fly through a series of worlds, unlocking subsequent courses as they complete those prior. The game features twenty racing tracks, four battle arenas and a number of boss challenges whereby the player must beat a single island denizen in a one-on-one race.
In this video i feature future fun land silver coin challenge
📌 You can find the full playlist here: https://bit.ly/DiddyKong64Playlist
✅ Spacedust Alley is the first course of Future Fun Land in Diddy Kong Racing and its remake, Diddy Kong Racing DS.
From the start, players ride their vehicle across the landscape, passing through zippers and also avoiding trees. Afterward, the player enters a tunnel with one of Wizpig's spaceships. It tries to shoot the player, and the lasers can be avoided by driving to the sides of the track at that point. There is a fork in the road after this part, where the player may either take a bridge or go under it. Either way has a zipper. From that point, the track has many twists and turns inside the cavern, making it easy for racers to crash. Finally, the player exits the cavern and crosses the finish line.
In the Nintendo DS remake, the track mainly remains the same as the original, although Wizpig's ship is a bit easier to avoid. Trees in the beginning are also replaced by lighthouses, and the music is changed to the theme from Spaceport Alpha.
✅ Darkmoon Caverns is an area of Future Fun Land and is in the games Diddy Kong Racing and its remake, Diddy Kong Racing DS.
The track has two huge loops akin to those in Walrus Cove, although instead of having zippers at the bottom of the slide, they are zippers in themselves. The course seems to be have been battered by Wizpig's spaceships, as there are craters everywhere. Some areas have Wizpig's spaceships shooting at the ground.
✅ Spaceport Alpha is a track in the Future Fun Land area of Diddy Kong Racing and its Nintendo DS remake, Diddy Kong Racing DS. The track requires 41 Gold Balloons to be unlocked, but, once the track and the world boss are completed, it takes 45 balloons to play it again with the Silver Coin Challenge. The car, the hovercraft, and the plane can be used to complete this track.
The course is set inside a large spaceport full of many high-tech devices. The course features two large rooms, one of which has a giant 64 on its floor (referencing the Nintendo 64). The track also features a powerful fan that can push the racers up through a narrow passage in a tunnel, along with a long room full of roadblocks and lasers.
In the Nintendo DS version of the game, Spaceport Alpha features several differences. While the course is set up in a very similar way, the second large room after the fan has a DS sign printed on its floor, instead of a 64, to reference the Nintendo DS. The lasers have also been removed, and the music has been replaced by a more high-tech theme, with the original theme being used for Spacedust Alley.
✅ Star City is an area in the Future Fun Land that appears in the game Diddy Kong Racing and its remake, Diddy Kong Racing DS.
At the start, the player will go into a rainbow-colored tunnel and onto a long, curved bridge. If the player falls off the bridge, they will have to go all the way around to get back on it. Otherwise, they meet a dead-end. At the end of the bridge there is a city area with rotating giant rings before to quit the city. The city area is made up only of 90° corners, requiring tight handling to negotiate them. There are some Zippers that are very much off road if the player uses the plane. If the player uses a blue balloon at the very top of the slope, they will career to the bottom.
In the Nintendo DS remake, the tunnel after the bridge if the player stayed on it has a different angle downwards to the city. Also, if the player falls off of the bridge, the dead-end is instead a small tunnel leading the racer to the city where a fork in the road is seen. The giant rings are replaced by a fountain, however they still appear during Balloon Pop Challenges.
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