Never thought I would ever play many handtraps in Blue-Eyes True Light control deck. But, after seeing the current diverse meta (and my bad coin toss winrate), playing more handtraps, like ash, is the better option. I'd swapped in and out some cards (these are mentioned below) and this is the final version of the deck. But if I had even worse RNG, I might have played more handtraps than trap cards.
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This is the most pure Blue-Eyes deck to reach Master 1 imo. I have tried my previous consistency cards, namely Lord of the Heavenly Prison and Pot of Extravagance, but these cards aren't suitable/playable alongside other cards that counter the meta. But, I still needed consistency cards, so I decided to play Branded Fusion to replace these cards, since it can act as a "stronger" dragon shrine. Bystials I play are mainly played as handtraps.
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Music: Yu-Gi-Oh! Duel Links - Seto Kaiba (DSOD and DM) Theme
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Timeline:
00:00 Video Opening
00:05 Rank-Up Notification
00:24 vs Labrynth
03:18 vs Floowandereeze
06:30 vs Exosister
08:14 vs 8 AXIS
12:36 vs Ishizu Tearlaments
16:20 vs Spright
22:41 vs Adamancipator Vernuslyph
25:19 vs PUNK Tear Ishizu Bystial Zombie 60 Cards (Rank-Up Match)
26:07 Decklist
MDM Link: https://www.masterduelmeta.com/top-de...
Main Deck:
Blue-Eyes White Dragon x3 (Core, is loopable and protected by True Light)
Blue-Eyes Jet Dragon x1 (non destruction removals are pretty common, also True Light's protection and summoning effect proved to be more useful than running more than 1 Jet)
Bystial Druiswurm x1 (handtrap)
Bystial Magnamhut x1 (handtrap)
Bystial Baldrake x1 (handtrap)
Fallen of Albaz x1
Ash Blossom & Joyous Spring x3 (Very great currently imo, counters Labrynth, Branded, Grass, and Maxx C greatly, a bit weak against Tear/Spright)
The White Stone of Ancients x3 (Core)
Dragon Shrine x3 (Core)
Branded Fusion x2 (summon Mirrorjade going 1st/Tyrant going 2nd, great either way)
Pot of Prosperity x1 (great)
Bingo Machine, Go!!! x1 (add either BEWD/True Light)
Super Polymerization x3 (great going 2nd card, while is still good going 1st)
Ultimate Fusion x1 (to summon Tyrant most of the time)
Infinite Impermanence x3 (handtraps helped me many times, and this card is still decent going 1st)
Ice Dragon's Prison x2 (good card going 1st or 2nd against same monster type deck, like Labrynth, Tear, Adam, Dragon Link)
Summon Limit x2 (Very strong card going 1st, would play more if I won more coin toss)
True Light x3 (Core card, loops BEWD while giving it targeting protection)
Skill Drain x1 (Great card)
Shadow-Imprisoning Mirror x2 (Great against Dark deck, going would play more if I won more coin toss)
Solemn Judgment x2 (Great card)
Extra Deck:
Blue-Eyes Tyrant Dragon x1 (Core)
Blue-Eyes Twin Burst Dragon x1 (nice secondary option)
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Mini Branded Fusion/Albaz core package:
Mirrorjade the Iceblade Dragon x1
Lubellion the Searing Dragon x1
Alba-Lenatus the Abyss Dragon x1 (optional)
Albion the Branded Dragon x1
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Super Poly Target:
Starving Venom Fusion Dragon x1
Predaplant Dragostapelia x1
Garura, Wings of Resonant Life x1
Mudragon of the Swamp x1
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Pot fodders most of the time, but are good in certain cases:
Galaxy-Eyes Cipher X Dragon x1
Galaxy-Eyes Cipher Blade Dragon x1
Galaxy-Eyes Cipher Dragon x1
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Link summon to send any Dragon I want to GY:
Hieratic Seal of the Heavenly Spheres x1 (Bounces annoying card)
Linkuriboh x1 (Striker Dragon is a nice replacement. Pisty is cheaper, but it conflicts with S Poly/IDP)
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Alternative cards that I had considered/tried:
Lord of the Heavenly Prison x2-3 (consistency card, can search any card, but doesnt work well with many handtraps)
Pot of Extravagance x3 (consistency card, doesnt work well with Super Poly)
Maxx "C" x1-3 (If I lose any more coin toss, these can be good. It bricks if you go first.)
Bystial Baldrake/Saronir x1-2 (If I go 2nd and face Tearlaments more)
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These synchros can replace XYZ package. Sometimes it's easier to summon these synchros than XYZ tbh:
Azure-Eyes Silver Dragon x1
Blue-Eyes Spirit Dragon x1
Black Rose Moonlight Dragon x1
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Cosmic Cyclone x2-3 (works well against Labrynth and maybe Tear, but very bad against Spright/Adamancipator)
Called by the Grave x2 (kinda good as going 1st card, if you have good coin toss RNG)
Evenly Matched x3 (supposedly very good going 2nd, but I never had it when I went 2nd, only when I went 1st, which is why I cut it)
The Ultimate Creature of Destruction x1 (protects Jet, but Jet doesnt protect much nowadays)
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These cards are good, decent when going 2nd, and can be recyclable by BE Tyrant, but I feel other traps/handtraps are better:
Dimensional Barrier x2
Solemn Strike x2
Torrential Tribute x2
Compulsory Evacuation Device x2
Paleozoic Dinomischus x2
Soul Drain x2
Imperial Iron Wall x2
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These can be good if the meta is more stable:
Gozen Match x1
Rivalry of Warlords x1
There can be Only One x2
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