Unreal II: The Awakening | Full Game | Longplay Walkthrough No Commentary | [PC]

Описание к видео Unreal II: The Awakening | Full Game | Longplay Walkthrough No Commentary | [PC]

1. Avalon - 1:55
2. Sanctuary - 24:13
3. Swamp - 46:50
4. Hell - 1:06:52
5. Acheron - 1:59:10
6. Severnaya - 2:13:54
7. Kalydon - 2:34:08
8. Sulferon - 2:46:55
9. Janus - 3:08:14
10. Ka Noja Abad - 3:40:24
11. NC962VIII - 4:13:00
12. Avalon (again) - 4:34:58
13. The Dorian Gray - 4:51:45

Become a SvalPlay Community Member! -    / @svalplay  
Unreal II: The Awakening (Movie Walkthrough) No Commentary Playthrough Longplay Lets Play Gameplay Full HD 1080p PC Gameplay

This is a Walkthrough of Unreal II: The Awakening with No Commentary Gameplay by SvalPlay.

Enjoy!
______________________________
SvalPlay Rating - 7 / 10
______________________________

If you liked the video please remember to leave a Like & Comment. Subscribe Today!

Plot:

The game is described as a sequel to Unreal, though many of the story elements, including the characters and locations, are entirely unrelated to the original, and you get to progress through the missions as an entirely new character. The presence of the notorious Skaarj in modest numbers is probably the viable reminder of the Unreal universe.

The player controls a former Marine John Dalton, a Terran Colonial Authority Marshal whose job is to patrol remote areas of space, which are far away from any real action. He is called back into service to retrieve seven pieces of an ancient artifact thought to make a powerful weapon when assembled. The plot follows a linear path like many other First Person Shooters, while the character goes to various planets in search of the artifacts. The level design at each location is also linear, with only a certain amount of puzzle solving and key finding.

The environments on each planet are quite diverse, ranging from tropical to desert, bunkers and industrial installations, alien cities and even cavities inside the bodies of aliens. During several missions, the player must hold a location against waves of incoming enemies, in some cases using NPCs as support. Overall it is a short game, comprising only 12 missions.

Комментарии

Информация по комментариям в разработке