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Скачать или смотреть ReCore Gameplay Walkthrough : Part #12 Eden Tower/Assembly Dungeon Xbox One 1080p 60fps

  • JB
  • 2016-09-22
  • 114
ReCore Gameplay Walkthrough : Part #12 Eden Tower/Assembly Dungeon Xbox One 1080p 60fps
jblets playwalkthroughgameplayPS4Xbox OneWiiU#Gaming1080p60fpsrecorerecore gameplayrecore walkthrougheden towervictor bossinafunemega manmetroid primemicrosoft game studiosKeiji InafuneXboxgameplay walkthroughpart eden towerMetroidArmature StudioMicrosoftaction-adventure platform gametrusty corebot companionssemi-open world environmentlengthy loading screensJoule AdamsMega Man 8Platform gameJoule weaponsjb10001110101
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Описание к видео ReCore Gameplay Walkthrough : Part #12 Eden Tower/Assembly Dungeon Xbox One 1080p 60fps

ReCore is an action-adventure platform video game developed by Comcept and Armature Studio and published by Microsoft Studios for Microsoft Windows and Xbox One. The game was released worldwide in September 2016.
One of the first volunteers for the utopian Far Eden colony, Joule Adams, awakes after centuries in cryo-sleep to find that nothing has gone according to plan. With her trusty corebot companions, Joule starts her adventure on Far Eden to save mankind from a terrible fate. The semi-open world environment of Far Eden is subject to exploration and the collection of resources. Joule's weapons are color-coded to inflict damage on a particular set of enemies and, like her companions, can also be enhanced. The corebots support her in battle and puzzle solving.
Development began in 2014. The game was directed by Mark Pacini, written by Joseph Staten and produced by Keiji Inafune, who also provided the founding concept. Mega Man and Metroid were significant influences in its creation. The development was divided between Comcept and Armature Studio into their own distinctive proficiencies. ReCore received mixed reviews, most noteworthy of which were the insufficient design, technical issues regarding lengthy loading screens and repetitive combat. Praise was overall focused on the worthwhile story, platforming and controls.
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