How I Learned Procedural Generation

Описание к видео How I Learned Procedural Generation

In this video, I build a complete procedural low poly terrain generator from scratch. I also dive into shader graph to create a skybox, terrain, and stylized water shader. This is the second installment of my game dev journey.

---- ⭐ Use this Playlist for the tutorials I used in this video ⭐ ----
   • Procedural Generation Tutorials  

---- Tutorials I referenced in this video ----
- MESH GENERATION in Unity - Basics
- PROCEDURAL TERRAIN in Unity! - Mesh Generation
- MESH COLOR in Unity - Terrain Generation
- Procedural Terrain Generation - Sebastion Lague
- Basics of Shader Graph - Unity Tutorial
- How to make a Gradient Skybox with Stars in Unity | Shader Graph Unity\
- Procedural Skybox Shader with Clouds in Unity With URP Shader Graph! ✔️ 2020.3 | Game Dev Tutorial
- SIMPLE CARTOON WATER in Unity
- 3D Stylized Water with Refraction and Foam Shader Graph - Unity Tutorial
- How to make a low poly tree in Blender 2.8
- How to Randomly Generate Levels (and Islands)
- "STYLIZED" GRASS - GIMP TO UNITY IN 7 MINUTES - Game Asset Creation
- GRASS SWAY in Unity - SHADER GRAPH

---- Articles ----
Sphere UV Article - Creating a procedural skybox in Unity's Shader Graph
  / procedural-skybox-shader  

---- Previous Episode ----
Building a Satisfying FPS Controller in Unity | Devlog
   • How I Made a Satisfying FPS Controller  

VIDEO CHAPTERS
00:00 Intro
00:27 Terrain Generation
02:01 Coloring the Terrain
02:48 Diving into Shaders
03:26 Creating Vegetation
04:44 Exploring the Island

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