Elden Ring | PS4 - PS4 Pro - PS5 | Graphics Comparison

Описание к видео Elden Ring | PS4 - PS4 Pro - PS5 | Graphics Comparison

I recommend buying this game with a -28% discount on Instant-Gaming: https://www.instant-gaming.com/es/482...

PS4:
1080p at 30fps
43,64Gb

PS4 Pro:
1800p at 30fps (reconstructed resolution & unlocked framerate)
43,64Gb

PS5:
2160p at 30fps (unlocked framerate)
1620p at 60fps (common resolution)
44,80Gb

All versions have the release patch applied.
PS5 has greater draw distance, anisotropic filtering, texture quality, shadows and vegetation, but it is clear that it is a game mainly developed for Oldgen.
PS5 extra vegetation looks worse by pop-in.
Draw distance for PS4/Pro is too low on some assets.
PS4 suffers from quite a few stuttering issues, which are less prevalent in closed environments.
PS4 Pro and PS5 in quality mode should give option to lock framerate to 30FPS.
Shorter loading times on PS5. In general, they have been slightly improved since the beta on all platforms.
If we run the PS4 game on PS5, we get a perfect framerate at 1800p (with temporary reconstruction) sacrificing the graphical improvements offered by the native PS5 version.
Elden Ring's performance is hampered by a graphics engine that has never stood out for its optimization. FromSoftware should think about renewing.

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