Resident Evil 0 HD Remaster Wesker Mode Walkthrough Part 1 - No Damage - Train

Описание к видео Resident Evil 0 HD Remaster Wesker Mode Walkthrough Part 1 - No Damage - Train

Resident Evil 0 HD Remaster Wesker Mode Walkthrough Part 1 - No Damage - Train

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Timeline:
Skip intro: 6:04
Passenger's Diary: 8:05
Edward's Death: 9:44
Notice to Supervisors: 15:00
Note from Conductor: 22:40
Ice Pick and Shotgun: 23:54
Stinger Knife Battle: 24:55
Briefcase: 27:05
Investigation Orders: 23:45
Gold Ring: 27:16
Hookshot: 28:16
Silver Ring: 6:06
Wesker and William Birkin: 31:52
Magnetic Card: 33:54
Brake Puzzle: 36:23

Brake Puzzle:

36 -- 3 (nine times), 9 (once)
67 -- 7 (nine times), 4 (once)
81 -- 8 (nine times), 9 (once)

Switch to Rebecca the combinations can be:

42 -- 4 (nine times), 6 (once)
53 -- 5 (nine times), 8 (once)
67 -- 7 (nine times), 4 (once)

This is a no damage walkthrough for Resident Evil 0 HD Remaster Wesker's Mode available for PS4, Xbox One, PS3, Xbox 360 and PC in 1080p 60FPS , which will show the location of all the files and the best strategy to complete the game with the best ending possible.

Difficulty: Hard

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Resident Evil Zero, known in Japan as biohazard 0 (バイオハザード0 Baiohazādo Zero?), is a survival horror video game developed and published by Capcom for the Nintendo GameCube in 2002. It serves as a prequel to the first Resident Evil, covering the ordeals experienced in the Arklay Mountains by the S.T.A.R.S. Bravo Team. The gameplay remains similar to other entries in the Resident Evil series, but includes a unique "partner zapping" system. The player controls both S.T.A.R.S. officer Rebecca Chambers and convicted criminal Billy Coen, switching control between them at will in order to solve puzzles and take advantage of their unique abilities.

Development for Resident Evil Zero began originally on the Nintendo 64. The "partner zapping" system was created in order to take advantage of the short load times only possible with the capabilities of the N64 Game Pak. The game was designed to be more difficult than previous Resident Evil titles. The team removed the item storage boxes present in earlier games and introduced a new item-dropping feature inspired by Sweet Home. Development slowed down when the team began to encounter memory storage issues, and so production was moved to the newly announced Nintendo GameCube. The game had to be completely rebuilt, with only the concept and story carried over.

Resident Evil Zero received mostly positive reviews and has sold 1.25 million copies. Critics universally praised the graphics, soundtrack, and atmosphere. Many felt the new partner and item management systems added new layers of strategy, however some found the changes cumbersome or non-innovative. The traditional survival horror controls were largely regarded as clunky and outdated. Resident Evil Zero was ported to the Wii in 2008, and a high-definition remaster is in development for modern game platforms due for release in January 2016.

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