Basics of Lightmapping in Unity. How baking light in Unity?

Описание к видео Basics of Lightmapping in Unity. How baking light in Unity?

Basics of Lightmapping in Unity. How baking light in Unity?
In this video we will cover Unity`s lights (directional, spot, point, area) and their parameters. Learn how to setup emissive material and skybox correctly. Also, we will learn lightmapping settings (such as Ambient Occlusion, Albedo Boost, Lightmap Resolution, Indirect Intensity etc.) We will generate lightmap UV, get familiar with light probes and reflection probes.

For this tutorial I am using Unity version 2021.3.12 and Mixall assets:
“Clinic – hospital room”
“Art Gallery vol.1 – Victorian style”
“City park – exterior props”
Store Link: https://assetstore.unity.com/publishe...

00:00 Intro
00:56 Lightning in Unity
02:16 Light types in Unity
03:14 Light Parameters
04:00 Emissive Light
04:28 Static Meshes
04:47 Generating Lightmap UV
04:58 Lightning Panel
05:12 Lightning Mode – Baked Indirect
05:27 Lightning Mode – Shadowmask
06:09 Lightning Mode – Subtractive
06:45 Lightmapper
07:10 Progressive Updates
07:14 Multiple Important Samples
07:29 Direct Samples
07:38 Indirect Samples
08:00 Environment Samples
08:19 LightProbe Sample Multiplier
08:35 Min\Max Bounces
08:52 Filtering
09:13 Lightmap Resolution
09:24 Lightmap Padding
09:30 Lightmap Size
09:42 Lightmap Compression
09:52 Ambient Occlusion
10:14 Max Distance
10:30 Indirect Contribution
10:38 Direct Contribution
10:44 Directional Mode – Directional
11:06 Directional Mode – Non-Directional
11:16 Albedo Boost
11:29 Indirect Intensity
11:37 Lightmap Parameters
11:47 Light Probes
12:05 Reflection Probes
12:16 Skybox
12:36 Conclusion

If you need to develop unique 3D models, we will be happy to help you. Contacts in the profile description.

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