Perfect Game - RC Pro-Am

Описание к видео Perfect Game - RC Pro-Am

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Overview
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RC Pro-Am turns out to be a really playable game, even after all this time.

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Perfect Run Definition
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A perfect run in RC Pro-Am includes:

All races are won with a 1st place prize (all gold trophies)
All vehicle upgrades are obtained
All NINTENDO letters are obtained
24 races are won (technically the game has an indefinite number of races, but after race 24, the levels repeat)
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A perfect run does NOT need:

Getting all ammunition (all you need is enough ammo to win)
Getting all invincibilities (those little white stands)
Getting all weapons (you can only have one at a time anyway)
No crashes (number of times crashed isn't tracked in the game)
Avoiding all hazards (oil slicks, water, walls)
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Bonus/style points (not needed for a perfect run, but nice) for:

Hitting an oil slick but recovering from the spin-out without crashing.
Minimal ammo use
Never usings bombs (I hate them =)
Never ending a level with bombs
Long drifts
Avoiding hazards generally
Skillfull or elegant driving

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Tips & Tricks
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** Wrecking an enemy car removes the speed-boost AI cheat **

In the late game, it's all about managing the other cars. The other cars cheat (especially the yellow car). When another car gets a speed boost power-up, there's a sort of slide-whistle sound that indicates it. Wreck the yellow car immidiately when you hear the whistle. Fire missiles right when another car passes you, rather than trying to catch up.

** Blue is the "best" opponent (besides cheating Yellow) **

Blue is a better driver than the other colors, especially in the late game. For most of the game, you can overtake Blue on a straightaway, but in the last levels (around 19+) Blue can overtake you. This means you have to be ready for Blue to steal the victory at the finish line (which happened to me on my first attempt... blue stole it only a few pixels from the finish on level 24!).

** Avoid bombs **

Bombs are awful =) You can keep someone from passing you, but once they do you can't do anything about it. Missiles, of course, work the opposite way. A number of levels have both bombs and missiles. If that's the case, get the bombs before the missiles (with as little time between as possible). That way you still get the extra ammo for picking up the bombs, but get to use them as missiles!

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