TEXTURE l landscape l Beginner Tutorial l

Описание к видео TEXTURE l landscape l Beginner Tutorial l

In this video I will show you how to create materials in Blender. This will help you take your shading skills to the next level steps.
How to Create Professional Materials

PBR Materials Explained

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PBR (Physically Based Rendering) textures are a key component of modern 3D rendering. They simulate how light interacts with surfaces in a more realistic way than traditional methods. PBR textures are used in 3D models to create lifelike materials and surfaces that react to light as they would in the real world.

Here’s a breakdown of the common textures used in PBR:

1. *Albedo (Base Color) Texture*
**Purpose**: Represents the base color of the material without any lighting effects, shadows, or reflections.
**Example**: If you're modeling a brick wall, the albedo texture would show the color and pattern of the bricks.

2. *Normal Map*
**Purpose**: Adds fine surface detail (like bumps or grooves) without adding more geometry to the model. It alters the way light interacts with the surface.
**Example**: A normal map for the brick wall would simulate the uneven surface of the bricks, making them appear more 3D.

3. *Roughness Map*
**Purpose**: Controls how rough or smooth the surface is. A rough surface scatters light in different directions, while a smooth surface reflects light more uniformly.
**Example**: For a glossy, polished brick, the roughness map would be darker, indicating low roughness.

4. *Metallic Map*
**Purpose**: Defines whether a surface is metallic or non-metallic (dielectric). Metals reflect light differently compared to non-metals.
**Example**: If you were modeling a metal door on the brick wall, the metallic map would dictate which parts are metal and should reflect light like metal.

5. *Ambient Occlusion (AO) Map*
**Purpose**: Adds shading to areas that light would naturally struggle to reach, like crevices or corners, enhancing depth and realism.
**Example**: The AO map would darken the areas between the bricks, where shadows naturally occur.

6. *Height (Displacement) Map*
**Purpose**: Used to adjust the actual geometry of the model slightly, creating more pronounced 3D details by moving vertices along their normals.
**Example**: This map could raise the bricks' edges and sink the mortar, making the wall's surface feel more tactile.

How These Maps Work Together
In a PBR workflow, these textures combine to create a realistic rendering of materials. When light hits the model, the engine uses the information from all the maps to determine how light should bounce, scatter, and be absorbed.

Benefits of PBR Textures
**Realism**: They make objects look more convincing, particularly in dynamic lighting



environments.
**Consistency**: Materials look correct under different lighting conditions, whether indoors or outdoors.
**Flexibility**: Artists can easily swap textures and maintain realistic results.

Overall, PBR textures are essential for creating realistic materials in 3D modeling, particularly in gaming, film, and VR applications.

Here are some hashtags related to PBR textures and 3D modeling:

#PBRTextures
#3DModeling
#GameDev
#3DArt
#CGI
#Texturing
#PhysicallyBasedRendering
#DigitalArt
#Render
#3DVisualization
#TextureArtist
#3DRendering
#VFX
#VirtualReality
#MaterialDesign

These hashtags can help connect you with the broader 3D art and game development communities on social media.
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