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Скачать или смотреть All Walls Must Fall: A Tech-Noir Tactics game set in Berlin 2089, where the Cold War never ended.

  • Bryan Thao Worra
  • 2025-11-14
  • 47
All Walls Must Fall: A Tech-Noir Tactics game set in Berlin 2089, where the Cold War never ended.
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Описание к видео All Walls Must Fall: A Tech-Noir Tactics game set in Berlin 2089, where the Cold War never ended.

"All Walls Must Fall is a Tech-Noir Tactics game set in Berlin 2089, where the Cold War never ended" released in 2018 with a time-rewinding mechanic and very distinctive aesthetic where every level takes place inside a procedurally generated cyberpunk East German gay bar.

As initially described by the publisher: "Berlin, November 2089: The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. Both sides have scrambled to send agents back in time to find who is behind the attack and how to prevent it. If they fail, the whole world will turn to ash, forever.

All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.

All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer."

That being said I find this game interesting as another example of a game I wanted to like a lot, and it's a game I remember even as the actual game play tended to be very irritating. I feel like I spent way too much time trying to figure out WTH was going on even with a giant monitor. It didn't necessarily feel unfair, but something just didn't click for me and I've been much more happy with Invisible, Inc. and lately Tactical Breach Wizards for what I think this game could have been. The soundtrack is particularly fitting, though and one I like to turn on once in a while working on a new project.

But presently it's free to play and I hope a lot of people give it a chance for a few hours and hopefully we'll see the developer and his work again somewhere in the future or retrofuture.

***

Bryan Thao Worra is the first Lao American to receive a Fellowship in Literature from the National Endowment for the Arts. Since 2008 he has been the Creative Works Editor of the Journal of Southeast Asian American Education and Advancement. In 2012 he represented the nation of Laos at the Poetry Parnassus during the London Summer Olympics. From 2016-2022 he was president of the international Science Fiction and Fantasy Poetry Association. In 2018 he was appointed by the governor of Minnesota to the board of the Council on Asian Pacific Minnesotans and became chair in 2024. Born in Laos in 1973 he is one of the first Lao to arrive in America after the US Secret War during the Southeast Asian conflicts of the 20th century. One of the most widely-published Lao American writers in the world, he has over 20 awards for leadership and community service, and presented at the Smithsonian, the Library of Congress, Poets House, the Singapore Writers Festival and 70 other institutions. In October, 2024 he was inducted into the Saline Area Schools Hall of Fame. His most recent book is American Laodyssey (Sahtu Press, 2025).

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