Warframe Ivara Solo Elite Deep Archimedea (34 Points, ALC, SUR, EXT) 2024-09-16

Описание к видео Warframe Ivara Solo Elite Deep Archimedea (34 Points, ALC, SUR, EXT) 2024-09-16

(Again, I'm late getting this video out) Solo EDA (Elite Deep Archimedea) run with my main Ivara on 2024-09-16, 34 research point run. Honestly, this was just a sloppy run overall. The craziest slop in here is that I somehow made alchemy take longer than it needed to. The only interesting part of this run, to me at least, was the survival part. But then again, I'm just really sloppy overall throughout this run.

Further mission details below:

Timeskips:
Mission 01 (Alchemy): 00:19
Mission 02 (Survival): 17:02
Mission 03 (Exterminate): 26:32
Mission Parameters/overview: 39:47
Builds: 40:02

Personal Modifiers:
Knifestep Syndrome (Lose 2 Health when moving. Jumping pauses the effect.)
Ammo Deficit (Ammo restored by drops and gear is reduced 75%.)
Lethargic Shields (Shield recharge delay increased 500%.)
Powerless (All Abilities are disabled until the squad kills 50 enemies.)

Alchemy 01 Mission Modifiers/Risk Variables:
Alchemical Invulnerability (10% of enemies are equipped with an impervious Elemental Barrier that can only be destroyed by an Amphor of the corresponding element.)
Hostile Regeneration (Enemy health slowly regenerates.)
Explosive Potential (Rupturing Fragments replace Shuffling Fragments.)

Survival 02 Mission Modifiers/Risk Variables:
Hostile Support (The Life Support Tower delivery system is disabled. Necramechs spawn every 90 seconds, and drop 6 Life Support Modules when killed.)
Bold Venture (Enemies deal -15% Damage and take +15% Damage but gain +15% Movement Speed, Attack Speed, and Fire Rate.)
Commanding Culverins (Rogue Culverins equip weapons that deal 5x Damage to Overguard and Necramechs.)

Exterminate 03 Mission Modifiers/Risk Variables:
Fissure Cascade (Fissures rip into the mission, causing the Enemy Level to go up by 1 every 10s. Destroy them to stop the level from increasing further.)
Bolstered Belligerents (All enemies have Overguard equal to 50% of their max health.)
Vampyric Liminus (Slow moving, immortal, Duviri Liminus drain Health and Energy from allies who get too close.)

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