GGXX AC+R Ky mid screen expert BNB combos He thundercock since child

Описание к видео GGXX AC+R Ky mid screen expert BNB combos He thundercock since child

  / saishuukessen   support the channel dudes...

Anyway notes of video...

Basically a follow up to some of those videos I made years ago say the original AC mid screen BNB video showing off many of the supposedly humanly impossible FRC F+HS combos, and the corner bnb combos I made for AC+R when it came out...

As I said in that AC+R video one of the main things to note is the because of the way the damage buffer works in this game off his moves now, the F+hs combos become somewhat iffy on if they are actually the best combo he can do since the damage difference is basically just pennies worth of differences..

For mid screen however id say f+hs combos are often still the best to go for giving the right situation. So the question is how does the damage buffer effect the mid screen stuff. Well generally speaking if we are to go off reps of something lets say a extra f+hs in there somewhere, a light saber, or a DP. A F+HS is actually just as good if not better than a light saber even though it might look simple, so multiple f+hs is actually not worse(besides meter)than adding a light saber loop to the combo if not even more damaging. DP loops of course are still the biggest damage but not drastically more damaging than even doing multiple f+hs in the combo depending on the damage buffer you started the combo with.

I did show off some of the dust cancel stuff as well in this video however for what its worth generally speaking imo it is not worth it. Unless it was say off something like a F+P starter which I show. But to do it off a FRC f+hs combo generally speaking its not worth it because to be realistic you have to do a stand s. its not that a hard, or a f+hs are "harder" per say. Its just that the hit boxes do not line up properly to make it realistic sans a few specific examples. And you need those examples to actually make the damage worth it. Other wise again basically of the way the damage buffer works off his moves really you are talking about often a single point of damage difference.

Also of note its good to keep in my when I spoke of reps, say if you have done a jump in combo, you can get one loop of something, if you start on the ground you can get 2 loops of something realistically. Although I show it of course generally speaking I do not think doing the max damage dp verison loop is that easy because of push back. Especially considering you have no momentum to work off of since we are talking basically corner or at least mid screen to corner. Often you need to take away the slash. Which again only takes away a point of damage. And even saying that on the rare occasions when I have played the game through out the years honestly a lot of times I just stick to one light saber loop in there as well, even if its a few points less damage its much easier, and the meter build is good so meh~ fine by me.

Anyway so basically just some examples of mid screen stuff, refer to any of the other videos ive done for other stuff.

#ky #guiltygear #combo

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