Advanced rigging with Spline IK & Bone Constrains in Blender

Описание к видео Advanced rigging with Spline IK & Bone Constrains in Blender

Hi,
In this video, I will demonstrate some advanced rigging techniques that I've mastered over the course of my journey. I'll cover Spline IK for the spine, look targets for the head, utilizing Blender's constraint features, exporting from Blender to Unreal, adding extra bones to the Unreal Armature, and a tip that will save animators a significant amount of time. If you find the video helpful, please leave a like and a comment. It costs nothing, but it means a lot to me as it shows that my tutorial is useful to people.

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Chapters:
00:00 Intro
00:27 Look Target Control
02:22 Look Target Shape
03:23 Hand & Fingers Shape
04:01 Pelvis Control
04:35 Spline IK
07:45 Fixing Head Rotation
08:18 adding shapes
09:19 Adding IK Bones Constraint
09:29 Exporting & Importing the pose
10:13 Adding Extra bones
11:49 Testing with a weapon
12:58 Quick Tip for Blender
15:33 Outro

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