Concept: Aligning VR Scene with Physical Space | Co-Located Mixed Reality Setup

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How can we ensure that transitions between see-through and virtual reality scenes dynamically adapt to different physical spaces? 🤔

This question came up during my recent presentation on "Enhancing User Experience with Co-Located Mixed Reality". In environments where the physical and virtual spaces have different sizes or shapes, some novice users may find themselves outside the defined area, missing key context as they transition from see-through mode to a fully virtual environment. For example, a mismatch between the physical and virtual walls can break the sense of coherence and create unforeseen challenges.

To address this, I’ve implemented a scene alignment feature, allowing guides to view the blueprint layout of the VR scene and adjust its position or rotation to align with at least one physical wall. This should helps reduce misalignment between the physical and virtual environments.

Additionally, by defining tutorial areas within the play space, we can ensure that users remain within the designated area, preventing them from missing critical interactions or losing context during transitions.

#vr #vrdev #xr #mixedreality #madewithunity

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