Boom Beach Summer Update ▶ QOL, Mystical Monument LB, Path of Glory

Описание к видео Boom Beach Summer Update ▶ QOL, Mystical Monument LB, Path of Glory

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The new Boom Beach summer update: Summer Skies will be released sometime next week. In today's sneak peek video I go over everything you need to know. Get ready for QOL, UI fixes and improvements, Bunker and Garrison changes, others fixes and improvements, Mystical Monument leaderboard, introducing new informational feature the Path of Glory, and finally invasion logic changes to how your map gets invaded. Thanks for watching and get ready for Summer Skies.
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▶Timestamps
Intro 0:00
QOL, UI fixes, Improvements 2:57
Bunker and Garrison 7:03
Other Fixes and Improvements 10:14
Mystical Monument Leaderboard 13:40
Path of Glory 15:32
Invasion Logic Changes 19:32
Closing 23:17
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▶UI fixes and Improvements
Increased vertical camera movement in player bases.
Fixed not showing boost header in WS UI if the only active boost is GBE.
When a resource base is captured from the player, the message no longer shows VP being lost, as resource bases no longer cause VP gain or loss.
Fixed CoE (cycle of evil) banners not showing on the map in certain cases.
Landing Craft unit positioning has been tuned to prevent units falling overboard.
Fixed sculptor, prototype factory and daily chest rewards closing their respective parent windows. Now the parent windows should stay open. Example: shop doesn't close when claiming daily box.
Seasonal Campaign mission progress message position adjusted so that UI doesn't get blocked.
When using custom skins for units, the correct icons are now used as well.
WS LB now shows player position for all players.

▶ Bunker and Garrison
Bunker Tutorial will no longer trigger in an enemy base in certain situations.
SG cables are no longer going into Bunkers during attacks if there are units in the Bunker.
Units are ejected from Bunkers if their team does not match the Bunker (this occurs when the Bunker is hacked).
Units from Bunkers no longer get resurrected by the attacker.
Garrison UI has a new icon for upkeep to differentiate it from gold costs.
There are several small tweaks to make the Garrison UI clearer.
Garrison units are now automatically applied after the popup is closed. Previously changes were discarded on existing unless specifically applied first.
Resource production logic was changed to fix issues with upkeep handling. Gold is no longer automatically collected when changing garrisoned units.

▶ Other Fixes and Improvements
Improved shooting positions for Gunboats. Boats with two turrets will now shoot from both of them.
Fixed units getting stuck targeting hidden defenses (Hot Pot, Boom Surprise), if their range is higher then the turret.
Fixed a bug that allowed players to get an additional turret in WS if they upgraded a node after a negative node caused their turret count to 0.
Unit vs. unit retargeting logic was adjusted. Slow firing units were sometimes skipping every other shot when other units were between them and their target.
Players are shown a warning message if leaving a TF. This would cause intel they have collected to be lost.
Earned VP is applied to the next VP chest if the current chest is full.
In the Seasonal Campaign reward track the Buy Pass Point button is now situated under the free rewards. This was changed to clarify that the purchase does not award the actual rewards, only the points.
Having the Boom Pass reduces the cost of switching nodes in warships. This affects both the cost and the cost cap.

▶ Mystical Monument Leaderboard
A LB has been added to Mystical Monument.
Only Players active in the last two weeks are visible on the LB.
Ties are resolved by whichever player got their level first.

▶ Path of Glory
Path of Glory is an informational feature that indicates at which stage of a players journey various features are unlocked. It lists buildings, troops and game features.
Path of Glory is accessed from the Building Suggestor

▶ Invasion Logic Changes
Logic for determining when an enemy invades the archipelago map has been adjusted.
Blackguard and Mercenary invasions are now on separate times and are no longer random.
These timers are visible in the Radar info screen.
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