🚀 AnyGame Plugin — A True C++ Gameplay Framework for Unreal Engine 5+
AnyGame Plugin is a modular C++ gameplay framework built for developers who are tired of rebuilding the same systems, fighting fragile architectures, and watching projects collapse during refactors.
⚠️ AnyGame is NOT a template
⚠️ It does NOT replace your Character
⚠️ It does NOT lock you into a genre
AnyGame provides a player-centric, production-ready gameplay architecture for Unreal Engine 5+, where all gameplay logic lives exclusively inside the Character, implemented through dedicated Actor Components.
You build your game on top of it — not inside it.
🧠 Non-Negotiable Architectural Rule
All gameplay lives inside the Character. No exceptions.
✔️ No gameplay logic hidden in Level Blueprints
✔️ No generic gameplay components attached to random world actors
✔️ No duplicated systems between Player and AI
✔️ Identical gameplay flow for Player-controlled and AI-controlled characters
✔️ Clean ownership, predictable behavior, scalable systems
This rule alone eliminates 90% of common Unreal project failures.
🎬 What This First Video Shows
This video demonstrates the current Early Access state of AnyGame Plugin, using Epic Games’ free January/2026 assets, focusing on real gameplay flow, not fake showcase scenes.
Systems demonstrated:
🧠 Narrative System
Story Triggers
Chained Story Sequences
Dialogues with audio, subtitles, facial and body animations
Character state changes fully driven by narrative
🤖 AI Component
NPC behavior control
Precise movement using Spline Paths
AI state orchestration synced with narrative
🧭 Career Component
Missions and objectives
Achievements
Hint notifications
HUD progression control
🗺 MiniMap
SceneCapture2D-based
Extremely easy setup
🧩 Widget Component
Fully reactive HUD
Subtitles, notifications, objectives and gameplay feedback
All systems are fully interconnected, without Blueprint spaghetti and without touching Unreal templates.
🧩 Gameplay Flow Shown
Interacting with Story Triggers
Executing chained Story Sequences
Multiple Characters acting simultaneously
Synchronized animations, audio, subtitles and HUD
NPC control via AI + spline-based paths
Dynamic mission, objective and UI updates
Narrative is treated as gameplay, not as a cinematic break.
🔓 Early Access — Patreon
AnyGame Plugin is currently in Beta / Early Access
It is NOT available on the Marketplace / FAB yet.
💎 Early Access via Patreon
👉 $15/month
✔️ Continuous access to the plugin
✔️ Frequent updates
✔️ Direct feedback influence
✔️ Early-supporter price — this plugin will be expensive at full release
🔗 Patreon (Early Access):
👉 / devlifeunreal
🎯 Target Audience
✔️ Experienced indie developers
✔️ Advanced solo developers
✔️ Small and mid-sized studios
✔️ Character-driven gameplay projects
🚫 Not recommended for beginners.
⚔️ Final Warning
AnyGame is not a shortcut.
It is an architectural decision.
If you’re done rebuilding the same systems every project and want a solid, reusable gameplay foundation, AnyGame is built for you.
👤 Author: Luis Mendes
🛠 Engine: Unreal Engine 5+
💻 Language: C++ / Blueprint
📦 Status: Early Access (Beta)
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