Using Storm to create realistic particle simulations in Modo

Описание к видео Using Storm to create realistic particle simulations in Modo

This month, Leonard Billeke, 3D artist and co-founder of film production company and 3D studio quadratkollektiv, will be joining us for the Modo Livestream. Tune in to find out how Leonard is using the particle simulation software Storm to create beautiful scenes in Modo. You won’t want to miss how Leonard switches and mixes between imported sims and MeshOps in Modo to produce exciting simulations. Be sure to attend live and participate in the discussion!

Leonard Billeke is a 3D artist from cologne, Germany and co-founder of film production company and 3D studio quadratkollektiv. After graduating from high school, he completed an apprenticeship as a classical photographer before studying design, with specialisation in CGI, at the Technische Hochschule in Nuremberg. After graduation, he and co-founder Felix Reichert established quadratkollektiv, a film production company that produces commercials and 3D animations, with a keen focus on great storytelling.
Leonard has a passion for product visualization, photogrammetry, and 3D simulations. Since 2020, he has been involved in the Storm community, raising the profile of the software and helping others to use it.

About Foundry:
We are the creators of industry-standard visual effects, computer graphics and 3D design software for the Digital Design, Media and Entertainment industries. Since 1996, Foundry has strived to bring artists and studios the best tools for their workflows so they can battle industry constraints whilst staying creative.

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