BEESMAS RELEASED! ⚔ PVP BEESMAS UPDATE ⚔ | Bee Swarm Simulator

Описание к видео BEESMAS RELEASED! ⚔ PVP BEESMAS UPDATE ⚔ | Bee Swarm Simulator

Onett has been doing a lot of work in studio recently and the update is about to drop. Make sure to stay tuned because I am going to be doing a 24 hour beesmas speedrun live stream. comment 'hype' if you see this.

Forgot to put coconut belt in the video so here are the patch notes for it:

Coconut Belt added:
- Note that I haven't had a chance to publically test this, so the values may all change.
- Costs 7.5T Honey, 500 Coconuts, 1,500 Tropical Drinks, 150 Hard Wax, 150 Purple Potions, 3 Refreshing Vials and 3 Turpentine.
- Coconut Belt inherits Petal Belt's Petal Storm ability if you own the Petal Belt.
- Coconut Belt's ability, Combo Coconuts, causes every 40th Coconut you spawn (from the item or Coconut Canister abilities) to be a Combo Coconut.
-- When a Combo Coconut is caught, it is kicked and falls again.
--- If caught within the blue center ring on its first drop, the Coconut will always fall onto the field it spawned in until it despawns.
--- Otherwise, the Coconut will alternate between falling on your field and the field of another player in the server (if there is one).
-- Every time it's caught, the falling speed increases, giving players less time to react to it.
-- When caught, it gains stacks of Combo Coconut Combo equal to:
• 1 stack by default.
• +1 bonus stack if caught in a field different from where it was last caught.
• Between +1 to +4 bonus stacks depending on how long it has been since the coconut was caught in a field with the same color classification as the current field it's being caught in.
--- Color Classification means: Red/Blue/White/Mixed.
--- Essentially, juggling the coconut between different color fields causes the stacks to ramp up faster.
• +10 bonus stacks if the catcher is another player who has not yet caught this coconut, in a field with a color classification that the coconut has not yet been caught in.
-- In short, it can increase by up to 11 stacks per catch, and scales faster if 2 or more players are juggling it between different colored fields.
-- Combo Coconut's buff maxes out at 100 stacks, and grants the following for 30 seconds:
--- Between 25% to 75% Unique Instant Conversion.
--- Between x1.1 to x1.5 Pollen.
--- Between +1% and +50% Pollen.
--- Between +1% and +50% Red/White/Blue Pollen.
--- Between +1% and +50% Bee Attack.
--- Between +1% and +50% Honey From Tokens.
-- Whenever the Combo Coconut is caught, it sets the catcher's Coconut Combo buff to the coconut's current combo. If the player's buff is already higher than the coconut's stacks, it refreshes the player's buff instead.
-- When the Coconut is missed, it grants it's buff again to any player who caught it at least once.
-- Combo Coconuts cannot usually fall onto the Ant Field. If the passive is triggered while in the Ant Challenge, 1 Combo Coconut will fall, but catching it will not cause it to fall again.

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