Reusability and Modularity Maintained by NOT using has_method - Godot 4 Design Pattern Tutorial

Описание к видео Reusability and Modularity Maintained by NOT using has_method - Godot 4 Design Pattern Tutorial

Stop copying what everyone is doing: has_method MESS! In this video I show you a better way to handle Signal Connection between many Killers and many Killable object types. The same principles discussed in the video can be applied to other scenarios as well.

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NOTE: DO read the pinned comment... I've got important news to share with you!
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This video is part of a series where I share what I find valuable as I migrate to Godot 4. Yes, I've been a Unity user too...

If you haven’t watched the previous ones, here’s the link:

Unity to Godot 4 migration Series:    • Godot 4 OOP Game Design Pattern  

The comments section is complementary to the video itself. Your valuable insight into the subject is what shapes the next tutorials. Don't hesitate to share it.

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Thank you all for your great support!

The Dependenzi GOD music track is taken from here: https://opengameart.org/content/5-chi...

Released under public domain license (cc0). Special thanks to the author: https://juhanijunkala.com/

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