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Скачать или смотреть Resolving the Switch Case Issue in Unity When Comparing Strings

  • vlogize
  • 2025-04-17
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Resolving the Switch Case Issue in Unity When Comparing Strings
Select case not working with Text gameObject in Unity comparing stringsc#visual studiounity game engine
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Описание к видео Resolving the Switch Case Issue in Unity When Comparing Strings

Learn how to fix string comparison issues in Unity when working with text game objects using `switch case`. Perfect for game developers facing similar challenges!
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This video is based on the question https://stackoverflow.com/q/69289967/ asked by the user 'adrian' ( https://stackoverflow.com/u/12873175/ ) and on the answer https://stackoverflow.com/a/69297781/ provided by the user 'adrian' ( https://stackoverflow.com/u/12873175/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Select case not working with Text gameObject in Unity comparing strings

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Understanding and Solving the String Comparison Issue in Unity

Creating a game in Unity can be a rewarding experience, but it comes with its own set of challenges, especially when handling user input. One such challenge is ensuring that string comparisons work correctly, particularly when using a switch case statement.

In this guide, we will explore a common problem that developers face when selecting phrases from a list and how to effectively solve it.

The Problem

Imagine you're building a game where players select phrases from a list, and they earn points for correct selections. You might think that using a switch case statement would be an efficient way to handle these correct answers. However, many developers find that even with the right answer selected, the switch case does not match correctly.

For example, consider the following code snippet:

[[See Video to Reveal this Text or Code Snippet]]

Despite the output of Debug.Log(answer.text) showing "it's a potato", the code fails to recognize this as a match. This can be incredibly frustrating, especially when the logic appears sound.

The Root Cause

After investigating common issues, you might discover that the string being compared has an invisible extra character, such as "\r" (carriage return). This character can frequently come into play when dealing with text input, particularly when strings are gathered from a user interface component. In this scenario, the actual string value being checked may differ from the expected one, causing mismatches in the switch case.

The Solution

To resolve this string comparison issue, we can clean the string by removing any unexpected characters. Here's how you can achieve this:

Remove Extra Characters: Use the Replace method to remove the unwanted "\r" character.

Here’s the adjusted line of code that can be added before the switch case:

[[See Video to Reveal this Text or Code Snippet]]

This line effectively cleans the string by replacing any occurrence of "\r" with an empty string. After implementing this modification, the switch case should work as expected.

Conclusion

Handling user input and string comparisons in Unity can sometimes lead to unexpected results due to hidden characters. By understanding the potential causes of these issues and knowing how to manipulate strings effectively, you can create a smoother gaming experience for players.

If you encounter problems with string comparisons again, remember this solution! Always ensure that your strings are clean and properly formatted before performing any logical conditions on them.

Thank you for reading, and happy developing!

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