Procedurally Animated Monsters in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #2

Описание к видео Procedurally Animated Monsters in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #2

Welcome to the third devlog for my procedurally generated monster-hunting game, Vicious Legacy! In this episode, we look at procedural animation, IK in Unity, and take a look at state machines!

Made in Unity HDRP.
Please share any questions or comments below.


Vicious Legacy
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Watch the first episode:    • My Procedurally Generated Monster-Hun...  

OFFICIAL DISCORD!   / discord  

Website: https://www.viciouslegacygame.com.au
Instagram:   / viciouslegacyaus  
Email: [email protected]

Chapters
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00:00 Intro
01:30 Monsters
02:36 Procedural Animation
03:25 IK in Unity
05:28 Movement
06:46 Unity Navmesh
07:46 FSM Refactoring
09:04 Combined
10:39 Final Thoughts

My Other Stuff
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(art)
https://www.artstation.com/originsc/
(music)
https://drooble.com/shadowshow

Links
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I Heart Game Dev: ‪@iHeartGameDev‬
Mixamo: https://www.mixamo.com/

Unity Walker:    • Creating procedural walk movement | P...  

Music
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   / @medievallofi  
Bandcamp: https://medievallofi.bandcamp.com/alb...

#devlog #unity #indiegame #indiedev #rpg #roguelike

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