MENTAL OMEGA 3.0 Red Alert 2 - Soviet Mission 2 Golden Gate

Описание к видео MENTAL OMEGA 3.0 Red Alert 2 - Soviet Mission 2 Golden Gate

Mental Omega 3.0 is a C&C Red Alert 2 Yuri's Revenge mod. Soviet Campaign Mission 2 Golden Gate. It's the third installment in the Mental Omega franchise mods for Red Alert 2, before Mental Omega 3.3 but Mental Omega 2.0 and Mental Omega 1.2.

Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in Mental Omega 2.0/3.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.

Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.

It started off as a balance modification created by Speeder and Mevitar and first released in 2005. After a few years, Mental Omega had grown into an unofficial sequel of C&C Red Alert 2 Yuri's Revenge with new campaigns for the Allies, Soviets, and Yuri. Version 3.3 marks the end of the long road and the final upcoming release of Mental Omega.

1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy.

"Greetings Comrade, the war we have waited for so long is finally happening! The World Revolution is upon us, and by the end, we will all be comrades and proletariats, united in worldwide brotherhood! We have taken a gamble and sent most of our forces to sea for America - they will strike from both East and West. Our Comrades in Latin America will come in from the south, as well as facilitate our grip when we land and take control. Your recent successes in Academy have landed you an honor and a test - you are to be among the commanders of the first strike on America, the landing on New York City. While the task at hand is not the highest one, it is of extreme importance. Your first task is to obliterate American morale, and to decapitate their hypocritical Statue of Liberty - we will eventually build a true monument there.

With that done, due to the fact that the Statue is near the next objectives, it has fallen onto you to lay the groundwork for much of our offensive forces a ways behind, so that they can pass unimpeded into the City and fan out. American outposts guard the bridges into the city, and they need to be taken out. If the Americans blow the bridges, it is on you to repair them, and secure the other side. When our forces start streaming in, join the battle at hand and take out the American forces. This is admittedly a difficult task, but there is little doubt among the Politburo that you can do it. As a sign of this, you will have command of the Hero of the Soviet Union, Boris, when he lands in the city."

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