All Loop Hero Tile Combos, Card Combos, Secret Enemies, Interactions, Land Combos

Описание к видео All Loop Hero Tile Combos, Card Combos, Secret Enemies, Interactions, Land Combos

Secret 5th Boss:    • Loop Hero Secret 5th Final Boss True ...  
Advanced Tips and Tricks:    • Advanced Loop Hero Tips and Tricks - ...  
How to cheat:    • How to Use Loop Hero Cheats Without D...  
Overpowered normal strategy:    • Best Universal Loop Hero Builds - Mil...  
Infinite resources cheat:    • Loop Hero Infinite Resources Exploit ...  
Loop Hero Cheats video:    • How to Use Loop Hero Cheats Without D...  
Best Warrior Build:    • Best Loop Hero Warrior Builds for Lat...  
Best Necromancer build:    • Best Necromancer Build in Loop hero t...  
Secret Trait Enemy:    • Secret Loop hero anti cheat enemy eas...  

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Loop Hero tile combos are really cool. There are a lot of different tile combinations and synergies.

If you make a 3x3 rock / mountain area it turns into a mountain peak giving HP.

Putting meadows next to literally anything will turn it into a blooming meadows, increasing the HP per day from 2 to 3.

If you put Battle Fields near eachother, overlapping roads turns into Blood Paths which can spawn Blood Clots, on top of treasure chests.

Storm Temples can burn thickets or forests and turn them into burned forests. Simply place a storm temple and then place forests in a line out in any direction from the storm temple.

If you put a village directly next to a vampire mansion then it will turn into a ransacked village which can spawn up to 4 ghouls. After 3 loops the ransacked village turns into count's land which is a better version of a village.

For every 10 mountains or rocks you place, a goblin camp will be spawned, which spawn's a goblin enemy every day.

If you place a swamp next to a goblin camp it will turn it into a Goblin Lookout which will add a goblin archer to nearby battles.

You have to place blood groves next to a forest or a grove. Once you place it, if you remove it's pre-requisite building with an oblivion it will turn into a hungry grove, which is stronger and attacks the hero periodically.

If you place a wheat field next to a village then use oblivion on the village, the wheat field will turn into an overgrown field, which spawns field of blades enemies in nearby battles. You can also get overgrown fields by placing a wheat field next to "a village?"

If you place rivers next to the road it creates reeds which spawn fishmen every 3 days.

If you place a river next to a desert or a sand dune you get an oasis which reduces the players attack speed by .5% and all other creatures attack speed by 1%

If you place a river next to a battlefield it will turn into a shipwreck which spawns a siren every day.

Every 10 forests or thickets you place will spawn "a village?" which spawns wooden warriors every 2 days.

Every 6 items given to a smith's forge spawn's a living armor enemy.

When bookery's run out of books they turn into abandoned bookeries. If the tiles in it's range overlap with a vampire mansion, then vampire mages will appear in nearby battles instead.

If you place abandoned bookery's near temporal beacons it will create watcher mages.

Surround a treasury on all 8 tiles to get free resources and turn it into an empty treasury which spawns gargoyles randomly on the map.

If a suburbs is surrounded on all sides by suburbs it turns into a town, giving more xp.

If you use an oblivion card on a goblin camp right as a goblin gets spawned and hasn't moved onto a road tile yet, it will spawn a dark slime.

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