Texture Maps Explained - Essential for All Texture Artists

Описание к видео Texture Maps Explained - Essential for All Texture Artists

In this texturing video tutorial, we go through what the various texture maps are, such as diffuse/albedo, ambient occlusion, curvature, displacement, bump, and many more.

Shader Maps -
Albedo/Color - 01:15
Roughness/Glossiness - 06:11
Displacement - 09:37
Bump - 11:37
Normal - 13:14
Opacity - 17:09
Metallic - 17:42
Vector Displacement - 21:02

Mesh Maps/Masks -
Cavity - 24:11
Ambient Occlusion - 26:01
Curvature - 30:23
Thickness - 31:30
Position - 32:10
ID - 34:30

Model by Simon Peloquin
https://www.artstation.com/speloquin

Maps for texturing humans
https://texturing.xyz

More info about cavity maps
http://www.paulhpaulino.com/improve-y...

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