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Скачать или смотреть FULL COURSE Gameplay | "Cinder" Carla | Armored Core VI

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  • 2023-10-04
  • 1906
FULL COURSE Gameplay | "Cinder" Carla | Armored Core VI
"Chatty" Stick"Invincible" RummyHandler WalterRavenac6AC6VespersRedgunsWhat were they smoking (or eating) when they came up with these names?
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Скачать FULL COURSE Gameplay | "Cinder" Carla | Armored Core VI бесплатно в качестве 4к (2к / 1080p)

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Описание к видео FULL COURSE Gameplay | "Cinder" Carla | Armored Core VI

Armored Core 6 | AC FULL COURSE gameplay | 11/B "Cinder" Carla
アーモッド・コー・シクス・フル・コース・ゲーンプレー・シンダー・カーラー

A cornucopia of treats (and missiles). This gameplay showcase will give you an idea of how the preset AC FULL COURSE plays in Armored Core VI PvE, through a mixture of missions and Arena battles.

TIMESTAMPS:

00:00 - Attack the Watchpoint (alt.)
11:32 - Arena: 08/B "Honest" Brute - MILK TOOTH
13:02 - Defend the Dam Complex
17:30 - Arena: γ-2 51-015 GA - Institute AC
19:00 - Reach the Coral Convergence

FULL COURSE is the Armored Core of "Cinder" Carla, leader of the Dozer faction RaD, as well as their chief engineer and architect. A woman of many talents, with a mysterious past, Carla has established herself and RaD as a force to be reckoned with on Rubicon. Although RaD are principally arms dealers, one wonders why someone who claims to be a "Cinder" is leading them, and to what end...

--The preset AC FULL COURSE shown in the video is unlocked by defeating 11/B "Cinder" Carla in the Arena. -

The FULL COURSE delivers on sustained and overwhelming missile firepower. The Aperitif siege missile launchers are some of the strongest weapons in the game, even if they require a little finesse, and the Soups make strong support weapons, thanks to their three separate delivery systems _each_. The P10SLT is the perfect FCS to complement this impressive arsenal.

But the FULL COURSE has some glaring weak points: the Hokushi generator is stretched to breaking point, leaving the mech with poor EN recharge and supply recovery. The S-5000 frame doesn't feel like it rewards enough AP or Attitude Stability to warrant its heavy weight cost, while one wonders if Carla is a Dozer herself to want the Kikaku boosters on an AC that doesn't benefit from them whatsoever (a surprisingly common trait amongst the Rubiconian preset mechs, although this one is even more egregious considering the RaD 12345/Mule boosters would be far superior choices). This all adds up to an AC with some of the worst Quick Boosts in the game.

But, all in all, I do solidly recommend the FULL COURSE: a true Itano Circus mech that, if it's able to keep its opponents at range, can shred them all with an ungodly amount of missiles. Interestingly enough, this might be one the few ACs that wants to use its Assault Armor defensively, as a way to keep pursuing enemies off of you so you can get back into a range where your Soup missiles won't donk into the ground. Carla knew what she was cooking with the FULL COURSE.

| This is by no means a "guide" to show you how to play the AC; I'm sure there are far better players than me who can do more with these mechs. I just want to show off some cool mechs in the style of @bansheent-d Armored Core For Answer videos.

| Recorded on PS5. Played on Patch 1.03. (NOTE: In order to see a preset AC in the Assembly or Paint tabs of the garage: make sure to first enter the Paint tab, saying "Yes" to removing the edit lock. Then back out of the Paint tab, making sure to "Discard" changes and not save. Now, re-enter the Paint tab and you can see the exact colours of the preset AC! (however, decals will not transfer over.))

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