Möbius - FULL SHOWCASE /

Описание к видео Möbius - FULL SHOWCASE /

⚠️ It is recommended to watch until the end.

Dedicated to TonyTofu, a layout partner of mine, and some people who contributed to trying to help me/Mainly for people who watched my layouts! and the APAL TEAM!! If it weren't for this team, I wouldn't have finished, thank you very much guys! ❤

Playtesters by: Terminum, Chispii04, wfisheGD, Mechabrandom

- × -
There are many things I wanted to express about the level. Well, first thing is that I had no idea that this could become a level design, I just had inspirations, levels that I liked to play, but this came to my mind about it, and I managed to interpret and how to decorate all of this.
And basically, to begin with, there were parts that were inspired by images (without having the name of a creator of the structure, etc.) and there was another 93% of the original structure, which I created together with Guille.

The main layout was created and finished after 1 month, in 2022. And after a few weeks I was super motivated, together with Guille, to make some structures, and I didn't think I was going to decorate so much (I mean, I wanted to try to structure the idea I had about design, including making art like I I did in part)
1:35 with Guille N.S help* & 2:13 the explosion.

I went through a lot of difficulty creating for 2 years and 3 months, it was normal because I was very busy, but I also couldn't do it properly because I was going through a difficult time that discouraged me and left me down every time. I don't have help, I don't have support, but this gives me more strength to fight, and keep persisting. The project was also delayed because of me because I even lost a cell phone.
But we are alive also, im alive, so yeah =P

- - - [ About the layout ] - - -
I wouldn't say it's an old gp, along with my new style, but I would say it's more organized, between the calm parts and the faster ones, of course there were parts that were redone in the gp before structuring. * (detail) *

This is a level that I wanted to express feelings, leaving the level with a dark theme with lots of colors but also using the vibe and chaos that is in the music, and I wanted to put action on it. Not only in the effects, in the structures, but also in the colors and shaders.

I wanted to take action, in a correct way as if the destruction happened in the new place where you are and ends up as if you were at peace.
I like doing this.

And I would also like to thank Guille N.S. for helping me, if it weren't for him too, and the ideas he had for decoration I would be lost too. Tysm ‪@GuillExprex52‬
I really enjoyed the interaction of the conversation that we had, collaborating and working on parts of each other.

(And go to this guy's channel and support Guille N.S. He is very talented, and a good player from Spain who is very underrated! He is also very talented with GP creations and effects!)


_ _ _ - = LEVEL DESCRIPTION = - _ _ _
Level Name: Möbius
Song: USAO & Camellia - Möbius (NONG)
   • USAO & Camellia - Möbius [From WACCA ...  
Groups: 1464 / 1347 i think*
Objects: 174132 [some objects will be deleted by the optimization.*]
ID: - (It will appear in the second video of the second version in the same project, this is the first version).

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