Sweet Home NES / Famicom Review | Oh, the Horror!

Описание к видео Sweet Home NES / Famicom Review | Oh, the Horror!

#SweetHome #Famicom #NES

Hello everyone! Check out my repro review for Sweet Home on the NES / Famicom! Thanks so much for all of the support, I truly appreciate it.

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Stay up to date with the playthrough here with the playlist:    • Let's Play Sweet Home NES / Famicom  

Check out the unboxing of the CIB repro from Flashback Games here:    • Sweet Home NES Reproduction Unboxing ...  

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Sweet Home is a survival horror role-playing video game developed and published by Capcom for the Family Computer in 1989. It is based on the Japanese horror film of the same name and tells the story of a team of five filmmakers exploring an old mansion in search of precious frescos hidden there. As they explore the mysterious mansion, they encounter hostile ghosts and other supernatural enemies. The player must navigate the intricately laid out mansion, battling with the enemies, and the five main characters with the limited weapons and health restorative items available. The narrative moves forward regardless of whether the characters stay alive, and leads to its five different endings.

The game was directed by Tokuro Fujiwara, who previously worked primarily on arcade games such as Ghosts 'n Goblins (1985). Fujiwara toured the film's set to gather inspiration for the game, and the film's director Kiyoshi Kurosawa gave Fujiwara permission to take some liberties with the game's script. Sweet Home was released in December 1989 exclusively in Japan, where it gathered generally favorable reception and was considered better than the film. The game was never localized to western markets, likely because of the game's gruesome imagery and the unpopularity of role-playing games outside Japan.

In retrospect, Sweet Home is considered a landmark game and is often cited for laying the groundwork for the survival horror genre. It served as the main inspiration behind Resident Evil (1996) which was a massive critical and commercial success, launching a multimedia franchise. Later games in the future continue to pull inspiration from the game through the use of quick time events, inventory management, and ghost story elements. Sweet Home's Metroidvania-style exploration, storytelling methods, and horror elements have been cited as precursors to key elements found in other successful games decades later.

From Wikipedia.

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