Gotham City Werewolf - One Night Ultimate Batman - Let's Roll

Описание к видео Gotham City Werewolf - One Night Ultimate Batman - Let's Roll

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We celebrate Batman Day with a Batman-themed game of One Night Ultimate Werewolf.
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We got dressed up to play our custom, Batman-themed version of One Night Ultimate Werewolf.

In One Night Ultimate Batman, players are given a secret role card, with three additional cards left in the center of the table. Certain characters have actions that take place during a night phase. Once all night actions are completed, a day phase occurs where the players at the table try to figure out what happened during the night and who each player is. After deliveration, the table will vote for who they want captured and sent to Arkham Asylum. The player with the most votes is captured.

Roles
Crimefighter Team (aka Werewolf Team)
Batman and Robin - Batman and Robin wake up and look for other crimefighters. If there is only one crimefighter, they may look at one of the center cards.

Rogues Gallery (aka Village Team)
Bane - Bane wakes up during the night phase and (gently) shoves either the player on his left or his right.
Poison Ivy - Poison Ivy wakes up during the night phase and looks at any one player’s card, or two of the center cards.
Catwoman - Catwoman wakes up during the night and looks at any player's card. By default, Catwoman is a part of the Rogues Gallery. If Catwoman sees a Crimefighter or Joker, she becomes that card.
Riddler - Riddler wakes up during the night phase and switches any two players’ cards without looking at them.
Scarecrow - During the night, Scarecrow takes one of the face-down Fear Gas tokens from the center of the table and places it face-down on top of any player’s card. During the day phase, the recipient of the fear gas token secretly looks at the token.
Deadshot - Deadshot does not wake during the night phase. During the voting phase, if Deadshot were to receive the most votes, the person Deadshot is pointing at is captured instead.
Henchman (x2) - The Henchman has no special abilities.

Joker Team (aka Tanner Team)
Joker - The Joker’s plan can only be set in motion from inside Arkham Asylum. The Joker only wins if he gets captured. The Joker plays for the Joker team.

Scarecrow's Fear Gas Tokens
Cowl of the Batman - The player believes they are Batman. They are no longer their previous role, and are now Batman. They play for the Crimefighters
Rifle of the Deadshot - The players believes they are Deadshot. They are no longer their previous role, and are now Deadshot. If they would receive the most votes during the voting phase, the player Deadshot is pointing to dies instead.
Laugh of the Joker - The player believes they are the Joker. They are no longer their previous role, and are now the Joker. The Joker player only wins if they get themself captured.
Mask of the Henchman - The player believes they are a Henchman. They are no longer their previous role, and are now a Henchman. They play for the Rogues Gallery
Defective Canister - No change. This token does nothing.
Scared Speechless - The player is so petrified, they are unable to speak. The player cannot speak until after the vote has taken place.
Run Away - The player is so scared, they turn to run away. The player must play the entirety of the round while facing away from the table. This includes voting while facing away.

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