Karin's Hidden Tech (Unused Strategy) - Fear & Hunger Termina

Описание к видео Karin's Hidden Tech (Unused Strategy) - Fear & Hunger Termina

Hello~!
In this video I showcase the strength of using Persuade at the start of the game, at how a character such as Karin can just allow herself to kill 3 (4 if you decide to sleep) contestants as soon as the game starts allowing you to power through the early game quite a bit.
The reason why other players would have a hard time relying on this strategy is because Karin can remove the deadly turns in which two characters can ruin a playthrough at the start of the game:

Olivia's Nettle Mist (Causing the player to miss for the entire game or until they heal the status effect with Sylvian)
Marina's Black Smog (Permanently blinding the user for the entire playthrough)

Of course Marcoh's high HP on the torso and VERY HIGH damage doesn't help at all in a playthrough so this also helps against that.

I hope you enjoy the video :)

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Game Version:
Fear & Hunger 2: Termina - Patch 1.9.1
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Fear & Hunger is a rogue-like horror JRPG that uses the classic turn-based strategic dismemberment combat system. It has countless secrets, randomized events to give players a new experience each time, included with original soundtracks inspired by the works of Akira Yamaoka.
Fear & Hunger has hours of unforgettable gameplay with diverse character classes and many more different characters to meet and play with. Your fate will be destined with the following action. . . Head, or Tails? Call it and don't forget it was your choice to begin with.
While the gameplay mechanics and art, as well as the previously mentioned songs inspire people to try out the game day and night, what keeps making people come back to the series is the insane amount of replayability, either due to a different starting character or a different build that will increase your strength early game while having a few difficult spikes near the late game obstacles.
It is no surprise that knowledge is what carries a player forward throughout the playthrough, Thus, the more knowledge one has over the many enemies they'll be facing the easier it is going to be to see such things as but easy challenges to the point of not even saving throughout an entire run.

The amount of knowledge that both games (Fear and hunger - Fear and hunger 2 : Termina) provide to the player will get stuck to the player's brain, resulting in not being able to go back to a state where they didn't know how to tackle situations. This is both beneficial and a weakness from the game as once you properly know how to tackle, for example: a Prison Guard then you will not have the benefit of figuring out their puzzle fight.

Every single monster is a puzzle and it's up to the player to blindly figure it out to the answer.

Prison Guard Battle:
The question will still remain in the players. . . Which limb to remove first?
Is it the arm? (Is the Prison Guard going to be grabbing me in the first turn?)
Is it the arm with the knife? (Is it going to cut my arm or is he going to do it in the 2nd turn?)
Is the stinger the actual threat? (Maybe it's not there for decoration and it has a purpose to it?)

Once you figure out how to properly defeat such enemies, you will be able to push yourself forward more and more, to even learning how to evade them without having to get into a fight with a single enemy in your playthrough.

This and more in the beautiful game called Fear & Hunger.
Get it today either on Steam or Itch.io and experience a game that's unlike anything you've experienced in your life.
(Steam) F&H https://store.steampowered.com/app/10...
(Steam) F&H Termina https://store.steampowered.com/app/21...
(Itch.io) https://mirohaver.itch.io/fear-hunger
(Itch.io) https://mirohaver.itch.io/fear-hunger...

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