Pikablu playthrough! - Azumarill Solo - Pokemon Crystal

Описание к видео Pikablu playthrough! - Azumarill Solo - Pokemon Crystal

Playthrough Rules:
1. Only my starter in battle
2. No items in battle (except held items)
3. No glitches or exploits*
4. No Double-Team TM before level 100*

Other rules:
-- My Pokemon have perfect genetics to ensure fair comparison between species.
-- *Pokeballs & Pokedolls are allowed in battle
-- *The badge-boost glitch is not restricted at all
-- *Skipping the Rocket Hideout & Marowak is allowed
-- I play the game at 4x game speed (238 frames per second)
-- My Pokemon has perfect DVs
-- The bike is allowed
-- Skipping the bike is not allowed
-- Saving between league members is allowed
-- If the solo Pokemon faints and I choose to blackout it counts towards my reset counter
-- I can pause the game & timer to take breaks
-- The footage is sped up / slowed down to match the pace of my narration

*Double-Team:
-- Almost every Pokemon can learn Double-Team through TM
-- The TM can be purchased in Celadon
-- Using it would centralize the meta
-- Every Pokemon would use it to overcome tough battles at lower levels
-- It raises evasion
-- It triggers the badge boost
-- Banning the TM allows Pokemon who learn it through level up to use it
-- I believe evasion is part of Pokemon and shouldn't be banned entirely
-- I don't want the videos to all be double-team spam though, that's not fun or entertaining

Terms:
-- STAB
-- Same-Type-Attack-Bonus - a 1.5x damage multiplier
-- Stat Experience
-- The Gen1&2 equivalent of effort values. You can invest in all stats until they max
out at 65535
-- DVs or Determinate Values
-- The Gen1&2 equivalent of IVs (individual values), these range from 0-15

Resources:
-- Gen 1 Stat Calculator: https://pycosites.com/pkmn/stat_gen1.php
-- All Trainer Pokemon have IVs (DVs) of 89888 (hp, atk, def, spd, spc)
-- All Trainer Pokemon have EVs of 0
-- Gen 1 Crit Rates: https://www.smogon.com/rb/articles/cr...
-- Crit rate is determined by dividing base speed by 512
-- High crit rate moves determine their rate by dividing base speed by 64
-- All crits have a 1/256 to fail, even if the rate is 100%
-- Crits don't multiple damage by 2, it's a formula based on level

Illustrations
Sarina Vail:   / sarinavail  

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